NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Mine Layer

From Liandri Archives

Revision as of 10:21, 8 August 2007 by Retodon8 (talk | contribs) (Discovered a place holder image for infobox)
Jump to: navigation, search

The Mine Layer made its first and only appearance in Unreal Tournament 2004. The gun was made to assist in playing defensively on Onslaught maps. It occupies weapon slot 3. Every player can have 8 mines in play at a time. If (s)he launches another mine, the oldest mine explodes harmlessly. All mines also explode harmlessly when the controlling player dies.

Unreal Tournament 2004

Mine Layer
Mine Layer.
Primary fire
Type: Mine
Damage: ?
Fire rate: ?
Secondary fire
Type: Guiding laser
Damage: NA
Fire rate: NA
Ammunition
Weapon pickup: 4
Ammo pickup: 8
Maximum: 25

Deriving technology from Izanagi Corporation's Micro-spy military line, the minelayer is a deadly combination of cutting-edge high explosives, A.I., and robotics. Carrying thermite encased within it’s fragmenting Duranium shell these drones will sit quietly until a vehicle is within range, then charge and detonate on contact. If an on-foot enemy is within range, the mines will chase them down and leap onto them, detonating. Alt-fire activates a guidance laser from the Minelayer itself, causing all launched drones to flock toward the painted point. Although each clip can only hold four drones, the minelayer is deadly for both infantry and vehicles alike.

Primary Fire

Launches Spider Mines onto the ground.

Secondary Fire

A laser that allows you to "herd" your spider mines into strategic positions.

Additional Information

The Mine Layer was to feature in Unreal Tournament 3, but isn't in the final game. UT3 does feature a deployable inventory variant.

See Also