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(Using the Nightshade)
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=== Using the Nightshade ===
 
=== Using the Nightshade ===
 
[[Image:UT3 NightshadeCloaked.jpg|thumb|left|A cloaked Nightshade]]
 
[[Image:UT3 NightshadeCloaked.jpg|thumb|left|A cloaked Nightshade]]
The Nightshade's main purpose is to drop [[Deployables]] at strategic locations. A single Nightshade can maintain up to two Spidermine Traps, a Stasis Field, an EMP Mine and a Shield Generator at the same time. To deploy an object, the Nightshade needs to uncloak first. Additionally, the Nightshade has an energy bean weapon similar to the [[Link Gun]] alt-fire, which can heal power nodes and other [[:Category:vehicles|vehicles]].
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The Nightshade's main purpose is to drop [[Deployables]] at strategic locations. A single Nightshade can maintain up to two Spidermine Traps, a Stasis Field, an EMP Mine and a Shield Generator at the same time. To deploy an object, the Nightshade needs to uncloak first. Additionally, the Nightshade has an energy bean weapon similar to the [[Link Gun]] alt-fire, which can heal power nodes and other [[:Category:vehicles|vehicles]]. The  depolyable ammo of each type replenishes a period of time from when it was last used, if you keep the nightshade in one peice that long.
  
 
While cloaked, the Nightshade is only visible as slight distortion (see image to the left) and can easily run over unheeding infantry. In safe areas it is recommended to uncloak, though, as the Nightshade can move much faster then.
 
While cloaked, the Nightshade is only visible as slight distortion (see image to the left) and can easily run over unheeding infantry. In safe areas it is recommended to uncloak, though, as the Nightshade can move much faster then.

Revision as of 22:37, 2 January 2008

Nightshade
UT3 nightshade.png
Health: 600
Number of Seats: 1
Driver Abilities: lay Deployables, heal nodes
Main Uses: support, defense

Basic Information

Although there have been no confirmed sightings of the Nightshade, recon teams claim to have encountered an unknown "camouflaged support vehicle" in the field.



These teams describe seeing minefields and other traps materializing out of thin air in battles with the Necris. Most likely, the Nightshade is surrounded by a cloaking system that permanently bends light, similarly to the temporary cloaking device that Axon Tech teams sometimes deploy to infantry captains.

More research is needed, and ARC scientists would pay dearly to get their hands on this technology.
UT3 manual

Strategy

Using the Nightshade

A cloaked Nightshade

The Nightshade's main purpose is to drop Deployables at strategic locations. A single Nightshade can maintain up to two Spidermine Traps, a Stasis Field, an EMP Mine and a Shield Generator at the same time. To deploy an object, the Nightshade needs to uncloak first. Additionally, the Nightshade has an energy bean weapon similar to the Link Gun alt-fire, which can heal power nodes and other vehicles. The depolyable ammo of each type replenishes a period of time from when it was last used, if you keep the nightshade in one peice that long.

While cloaked, the Nightshade is only visible as slight distortion (see image to the left) and can easily run over unheeding infantry. In safe areas it is recommended to uncloak, though, as the Nightshade can move much faster then.

Going against the Nightshade

Make sure you don't let the Nightshade place its Deployables. Once they are out, most of them will be around for quite some time.

A Nightshade needs three AVRiLs to be destroyed. Since it's relatively slow and weakly armed, other weapons like the Rocket Launcher or Flak Cannon can be used as well. Also, the self-destruct mode of the Scorpion and the Viper do enough damage to take out a Nightshade.

If you play on maps that feature the Nightshade on the enemy team, you should switch the world detail in your settings at least to 2, otherwise the Nightshade's distortions will not be rendered, causing it to be completely invisible.