NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Onslaught"

From Liandri Archives

Jump to: navigation, search
 
Line 1: Line 1:
Onslaught is a vehicle-based [[gametype]] that was designed and developed for [[Unreal Tournament 2004]] by Psyonix.  The object of this gametype is to capture a series of power nodes connecting your base to your opponents' base, and destroy their power core.
+
[[Onslaught]] is a vehicle-based [[gametype]] that was designed and developed for [[Unreal Tournament 2004]] by Psyonix.  The object of this gametype is to capture a series of power nodes connecting your base to your opponents' base, and destroy their power core.
  
 +
== Overview ==
  
== Power Nodes ==
+
== Strategies ==
  
 +
== Competition ==
  
== Power Core ==
+
[[Category:Gametypes]]

Revision as of 16:00, 26 June 2007

Onslaught is a vehicle-based gametype that was designed and developed for Unreal Tournament 2004 by Psyonix. The object of this gametype is to capture a series of power nodes connecting your base to your opponents' base, and destroy their power core.

Overview

Strategies

Competition