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Difference between revisions of "Onslaught"
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− | Onslaught is a vehicle-based [[gametype]] that was designed and developed for [[Unreal Tournament 2004]] by Psyonix. The object of this gametype is to capture a series of power nodes connecting your base to your opponents' base, and destroy their power core. | + | [[Onslaught]] is a vehicle-based [[gametype]] that was designed and developed for [[Unreal Tournament 2004]] by Psyonix. The object of this gametype is to capture a series of power nodes connecting your base to your opponents' base, and destroy their power core. |
+ | == Overview == | ||
− | == | + | == Strategies == |
+ | == Competition == | ||
− | + | [[Category:Gametypes]] |
Revision as of 16:00, 26 June 2007
Onslaught is a vehicle-based gametype that was designed and developed for Unreal Tournament 2004 by Psyonix. The object of this gametype is to capture a series of power nodes connecting your base to your opponents' base, and destroy their power core.