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Difference between revisions of "Paladin"
From Liandri Archives
Dark Pulse (talk | contribs) m (Fair rewrite, new Vehicle template added.) |
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− | The Paladin is | + | {{Infobox Vehicle |
+ | | name = Paladin | ||
+ | | image = [[Image:paladin.jpg|200px]] | ||
+ | | health = 800 | ||
+ | | numseats = 1 | ||
+ | | drivabil = Fires Ion Blast, Activates Shield | ||
+ | | mainuses = Node Protection, Flag Defense | ||
+ | }} | ||
+ | The '''Paladin''' is a vehicle in [[UT2004]], introduced in the Editor's Choice Edition and is a stock vehicle in [[Unreal Tournament 3]], as an [[Axon Vehicle]]. It is a defensive-oriented vehicle. Locomotion is provided via eight wheels and is rather slow, but to make up for it, it has a powerful defense attack. | ||
− | Primary fire makes the Paladin shoot an Ion Blast, | + | Primary fire makes the Paladin shoot an Ion Blast, which makes considerable damage in a small area of effect. This is an offensive attack. |
− | Secondary fire creates a large energy shield, | + | Secondary fire creates a large energy shield, which protects the Paladin and surrounding units from any attack. Unfortunately, the shield can only protect one area around the Paladin, and the shield also needs a recharge time when it is exhausted. This is a defensive tactic. |
− | + | Note that the shield will stop attacks - be they projectiles or hitscan - but anything else - Players, other vehicles, etc - will pass through the shield harmlessly. For this case, by pressing Primary fire while the shield is up, the blast will detonate around the shield, and then release the energy in the general area around the tank, commonly called the "Shockwave." This is a very useful ability, and it helps counter the tank's weakness of slow mobility by allowing it the chance to free itself if it gets mobbed. |
Revision as of 23:45, 25 August 2007
Paladin | |
Health: | 800 |
Number of Seats: | 1 |
Driver Abilities: | Fires Ion Blast, Activates Shield |
Main Uses: | Node Protection, Flag Defense |
The Paladin is a vehicle in UT2004, introduced in the Editor's Choice Edition and is a stock vehicle in Unreal Tournament 3, as an Axon Vehicle. It is a defensive-oriented vehicle. Locomotion is provided via eight wheels and is rather slow, but to make up for it, it has a powerful defense attack.
Primary fire makes the Paladin shoot an Ion Blast, which makes considerable damage in a small area of effect. This is an offensive attack.
Secondary fire creates a large energy shield, which protects the Paladin and surrounding units from any attack. Unfortunately, the shield can only protect one area around the Paladin, and the shield also needs a recharge time when it is exhausted. This is a defensive tactic.
Note that the shield will stop attacks - be they projectiles or hitscan - but anything else - Players, other vehicles, etc - will pass through the shield harmlessly. For this case, by pressing Primary fire while the shield is up, the blast will detonate around the shield, and then release the energy in the general area around the tank, commonly called the "Shockwave." This is a very useful ability, and it helps counter the tank's weakness of slow mobility by allowing it the chance to free itself if it gets mobbed.