Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Redeemer"
From Liandri Archives
Dark Pulse (talk | contribs) (Damage Values! :D Hardcore Setting only.) |
(weapon stats) |
||
Line 1: | Line 1: | ||
The '''Redeemer'' is a [[Super Weapon]] that has been around since [[Unreal Tournament]]. The gun causes a massive nuclear explosion that obliterates anything within it's damage radius. Distance from said explosion is strongly advised. | The '''Redeemer'' is a [[Super Weapon]] that has been around since [[Unreal Tournament]]. The gun causes a massive nuclear explosion that obliterates anything within it's damage radius. Distance from said explosion is strongly advised. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Unreal Tournament== | ==Unreal Tournament== | ||
− | {{Infobox Weapon | + | {{Infobox Weapon| |
− | | | + | Redeemer (UT)|Image:Redeemer-ut.jpg|| |
− | + | ; Primary fire | |
− | + | : Type: Projectile | |
− | + | : Damage: 1333 | |
+ | : Fire rate: 1.0 s | ||
+ | ; Secondary fire | ||
+ | : Type: Projectile | ||
+ | : Damage: 1333 | ||
+ | : Fire rate: 1.0 s | ||
+ | ; Ammunition | ||
+ | : Weapon pickup: 1 | ||
+ | : Maximum: 2 | ||
}} | }} | ||
''Classification: Thermonuclear Device | ''Classification: Thermonuclear Device | ||
Line 28: | Line 27: | ||
==Unreal Tournament 2003== | ==Unreal Tournament 2003== | ||
− | {{Infobox Weapon | + | {{Infobox Weapon| |
− | + | Redeemer (UT2003)|Image:Redeemer-2003.jpg|| | |
− | | | + | ; Primary fire |
− | + | : Type: Projectile | |
− | + | : Damage: 250-1500 | |
+ | ; Secondary fire | ||
+ | : Type: Projectile | ||
+ | : Damage: 250-1500 | ||
+ | ; Ammunition | ||
+ | : Weapon pickup: 1 | ||
+ | : Maximum: 1 | ||
}} | }} | ||
Line 48: | Line 53: | ||
==Unreal Tournament 2004== | ==Unreal Tournament 2004== | ||
− | {{Infobox Weapon | + | {{Infobox Weapon| |
− | | | + | Redeemer (UT2004)|Image:Redeemer-2003.jpg|| |
− | + | ; Primary fire | |
− | + | : Type: Projectile | |
− | + | : Damage: 250-1500 | |
+ | ; Secondary fire | ||
+ | : Type: Projectile | ||
+ | : Damage: 250-1500 | ||
+ | ; Ammunition | ||
+ | : Weapon pickup: 1 | ||
+ | : Maximum: 1 | ||
}} | }} | ||
''The first time you witness this miniature nuclear device in action, you’ll agree it is the most powerful weapon in the Tournament. Launch a slowmoving but utterly devastating missile with the primary fire; but make sure you’re out of the Redeemer’s impressive blast radius before it impacts. The secondary fire allows you to guide the nuke yourself with a rocket’s-eye view. Keep in mind, however, that you are vulnerable to attack when steering the Redeemer’s projectile. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot.'' | ''The first time you witness this miniature nuclear device in action, you’ll agree it is the most powerful weapon in the Tournament. Launch a slowmoving but utterly devastating missile with the primary fire; but make sure you’re out of the Redeemer’s impressive blast radius before it impacts. The secondary fire allows you to guide the nuke yourself with a rocket’s-eye view. Keep in mind, however, that you are vulnerable to attack when steering the Redeemer’s projectile. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot.'' |
Revision as of 16:38, 5 August 2007
The 'Redeemer is a Super Weapon that has been around since Unreal Tournament. The gun causes a massive nuclear explosion that obliterates anything within it's damage radius. Distance from said explosion is strongly advised.
Contents
Unreal Tournament
- Primary fire
- Type: Projectile
- Damage: 1333
- Fire rate: 1.0 s
- Secondary fire
- Type: Projectile
- Damage: 1333
- Fire rate: 1.0 s
- Ammunition
- Weapon pickup: 1
- Maximum: 2
Classification: Thermonuclear Device
- Primary Fire
- Fires a huge yet slow moving missile that, upon striking a solid surface, will explode and send out a gigantic shock wave, instantly pulverizing anyone and anything within its colossal radius, including yourself.
- Secondary Fire
- Take control of the missile and fly it anywhere. You can press the primary fire button to explode the missile early.
- Techniques
- Remember that while this rocket is being piloted you are a sitting duck. If an opponent manages to hit your incoming Redeemer missile while it's in the air, the missile will explode harmlessly.
Unreal Tournament 2003
- Primary fire
- Type: Projectile
- Damage: 250-1500
- Secondary fire
- Type: Projectile
- Damage: 250-1500
- Ammunition
- Weapon pickup: 1
- Maximum: 1
Unreal Championship
Redeemer | |
Primary Damage Amount: | ? |
Alt. Damage Amount: | ? |
Unreal Tournament 2004
- Primary fire
- Type: Projectile
- Damage: 250-1500
- Secondary fire
- Type: Projectile
- Damage: 250-1500
- Ammunition
- Weapon pickup: 1
- Maximum: 1
The first time you witness this miniature nuclear device in action, you’ll agree it is the most powerful weapon in the Tournament. Launch a slowmoving but utterly devastating missile with the primary fire; but make sure you’re out of the Redeemer’s impressive blast radius before it impacts. The secondary fire allows you to guide the nuke yourself with a rocket’s-eye view. Keep in mind, however, that you are vulnerable to attack when steering the Redeemer’s projectile. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot.
Unreal Tournament 3
Redeemer | |
Primary Damage Amount: | ? |
Alt. Damage Amount: | ? |