NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Respawning"

From Liandri Archives

Jump to: navigation, search
(Started article stub)
 
(stub goes at top.)
Line 1: Line 1:
 +
{{Stub}}
 
'''Respawning''' is the concept of a player reappearing in the game after dying. It also applies to things such as [[:Category:Vehicles|vehicles]] that have been destroyed and [[:Category:Weapons|weapons]] that have been picked up that reappear.
 
'''Respawning''' is the concept of a player reappearing in the game after dying. It also applies to things such as [[:Category:Vehicles|vehicles]] that have been destroyed and [[:Category:Weapons|weapons]] that have been picked up that reappear.
  
According to the story of the [[Liandri Grand Tournament]] respawning happens through the use of a technology in the arenas. Respawning doesn't happen outside of the Tournaments.
+
According to the story of the [[Liandri Grand Tournament]] respawning happens through the use of a technology in the arenas. Respawning doesn't happen outside of the Tournaments. It is revealed in the final match of the [[Ascension Rites]] in [[Unreal Championship 2]] that the respawners can be disabled at will in each arena.
 
 
{{stub}}
 

Revision as of 21:41, 11 August 2007

Respawning is the concept of a player reappearing in the game after dying. It also applies to things such as vehicles that have been destroyed and weapons that have been picked up that reappear.

According to the story of the Liandri Grand Tournament respawning happens through the use of a technology in the arenas. Respawning doesn't happen outside of the Tournaments. It is revealed in the final match of the Ascension Rites in Unreal Championship 2 that the respawners can be disabled at will in each arena.