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I started trying to rewrite parts of this, but don't have the time at the moment. I think it would be best to separate the player spawning from the item spawning in the multiplayer section. Player spawning would mainly discuss the story elements, and item respawning would be about the gameplay. I may give it another go in a day or two. This would also be a place to mention powerup timing. --Haarg 07:17, 21 December 2007 (EST)

Agreed. After expanding the article if doesn't make much sense to group items and players anymore, but that's the way I started. Good thing wikis allow for easy editing, although I really don't feel like working on this right now myself anymore either. I really didn't feel like looking up powerup timing, also because I only have some UT2004 numbers, not the other games'. It keeps nagging me that UT2004's internal clock runs at 110%... or whatever it was exactly, so the numbers in the code don't correspond with the actual amount of milliseconds, giving multiples of 27 seconds I think it was. I hope they match in UT3. Retodon8 09:18, 21 December 2007 (EST)


Shouldn't this be merged with Respawner, UT3 info updated and a category added? --GreatEmerald 06:27, 2 August 2008 (EDT)