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== Unreal Tournament 2004 ==
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{{Infobox Vehicle
 
{{Infobox Vehicle
 
| name        = SPMA
 
| name        = SPMA
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{{clear}}
 
{{clear}}
  
== Features ==
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=== Features ===
=== Pilot ===
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==== Pilot ====
 
Apart from driving the vehicle, the driver has access to the mortar shell cannon. Primary fire sends a single shell in the given angle. Alternate fire follows the shell, which can be deployed as a camera by pressing alternate fire again. Next, a target can be chosen by using the movement keys/buttons. Pressing alternate fire again will then send a set of five shells into the given area.
 
Apart from driving the vehicle, the driver has access to the mortar shell cannon. Primary fire sends a single shell in the given angle. Alternate fire follows the shell, which can be deployed as a camera by pressing alternate fire again. Next, a target can be chosen by using the movement keys/buttons. Pressing alternate fire again will then send a set of five shells into the given area.
  
=== Gunner ===
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==== Gunner ====
 
The passenger controls a skymine turret akin to that of the [[Hellbender]].
 
The passenger controls a skymine turret akin to that of the [[Hellbender]].
  
== Uses ==
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=== Uses ===
 
The SPMA is a powerful vehicle, capable of a wide variety of uses and accommodates many different tactics. In the hands of a good player, a SPMA can serve to either press a pre-emptive strike, or it can stave off an attacking force, all from a safe, indirect distance. In a pinch, the SPMA can also substitute for the Hellbender, and its skymine turret is just as effective as the Hellbender's, able to devastate infantry as well as quickly take out a node.
 
The SPMA is a powerful vehicle, capable of a wide variety of uses and accommodates many different tactics. In the hands of a good player, a SPMA can serve to either press a pre-emptive strike, or it can stave off an attacking force, all from a safe, indirect distance. In a pinch, the SPMA can also substitute for the Hellbender, and its skymine turret is just as effective as the Hellbender's, able to devastate infantry as well as quickly take out a node.
  
== Tactics ==
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=== Tactics ===
=== Offense ===
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==== Offense ====
 
Offense is a bit of a balancing act: You can send the camera up high and be very hard to spot. (Especially on maps like [[ONS-IslandHop]]) However, your shell will fragment widely, which is fine if that's what the situation calls for. Conversely, a lower trajectory will allow you to much more greatly focus the shot, devastating more of a focused area; however, this also makes it easier to "trace the shell" and get a trajectory back to you, and you can be pretty sure if it's traced back, you'll be dealing with people in short order. Always keep an eye on your armor if you're bombarding - if it starts going down, you're getting shot at, and nothing's more annoying than to be focusing on bombing and you're suddenly dead.
 
Offense is a bit of a balancing act: You can send the camera up high and be very hard to spot. (Especially on maps like [[ONS-IslandHop]]) However, your shell will fragment widely, which is fine if that's what the situation calls for. Conversely, a lower trajectory will allow you to much more greatly focus the shot, devastating more of a focused area; however, this also makes it easier to "trace the shell" and get a trajectory back to you, and you can be pretty sure if it's traced back, you'll be dealing with people in short order. Always keep an eye on your armor if you're bombarding - if it starts going down, you're getting shot at, and nothing's more annoying than to be focusing on bombing and you're suddenly dead.
  
=== Defense ===
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==== Defense ====
 
Defending against the SPMA is generally not too hard. The hardest part will usually be actually ''finding'' the SPMA in the first place. If you find the camera, shoot it and attempt to watch as much of the surrounding area as possible, to see if you can find the next shell/camera as it's getting shot out. The shot always fires in a straight direction, in a parabolic arc, so if you see the shell flying for any appreciable length of time (at least half a second or so) you can generally figure out where the SPMA is. This is called "tracing the shell" or "shell tracing." Its strengths as a support vehicle means that other than that, it needs to be up close to do significant damage. (Note that, however, like the Hellbender, the Skymine Turret Detonator can be used like a slightly faster rate of fire shock rifle, although it does less damage.)
 
Defending against the SPMA is generally not too hard. The hardest part will usually be actually ''finding'' the SPMA in the first place. If you find the camera, shoot it and attempt to watch as much of the surrounding area as possible, to see if you can find the next shell/camera as it's getting shot out. The shot always fires in a straight direction, in a parabolic arc, so if you see the shell flying for any appreciable length of time (at least half a second or so) you can generally figure out where the SPMA is. This is called "tracing the shell" or "shell tracing." Its strengths as a support vehicle means that other than that, it needs to be up close to do significant damage. (Note that, however, like the Hellbender, the Skymine Turret Detonator can be used like a slightly faster rate of fire shock rifle, although it does less damage.)
  
 
Vehicles that are excellent at taking out the SPMA are [[Raptor|Raptors]] and [[Manta|Mantas]], as it only has 600 armor, and will take it out relatively quickly, although the rapid, small amounts of damage risk tipping off the bombardier. If it's unmanned by a passenger, than you can even safely get reasonably close on foot and destroy it. (Flak and 3-Pack Rockets are excellent for this.) Be wary, however, some drivers will notice the damage and promptly switch to the second seat, so don't sit in a position where you can be easily skymined. Other equally good alternatives are the [[Cicada]] (Its rocket-queuing altfire mode will devastate and usually make quick work of a SPMA) or a [[Goliath]] (Two shots and it's dead no matter what.)
 
Vehicles that are excellent at taking out the SPMA are [[Raptor|Raptors]] and [[Manta|Mantas]], as it only has 600 armor, and will take it out relatively quickly, although the rapid, small amounts of damage risk tipping off the bombardier. If it's unmanned by a passenger, than you can even safely get reasonably close on foot and destroy it. (Flak and 3-Pack Rockets are excellent for this.) Be wary, however, some drivers will notice the damage and promptly switch to the second seat, so don't sit in a position where you can be easily skymined. Other equally good alternatives are the [[Cicada]] (Its rocket-queuing altfire mode will devastate and usually make quick work of a SPMA) or a [[Goliath]] (Two shots and it's dead no matter what.)
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== Unreal Tournament 3 ==
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{{sectstub}}
  
 
[[Category:Vehicles]]
 
[[Category:Vehicles]]

Revision as of 11:48, 6 December 2007

Unreal Tournament 2004

SPMA
Health: 600
Number of Seats: 2
Driver Abilities: Mortar shell
1st Passenger Abilities: Skymine shock turret
Main Uses: Support, Suppressive Fire

The Self-Propelled Mobile Artillery (SPMA, often pronounced "Spamma" as opposed to letters only) is a wheeled vehicle, first seen in Unreal Tournament 2004 with the Editor's Choice Bonus Pack. It has two seats.

Features

Pilot

Apart from driving the vehicle, the driver has access to the mortar shell cannon. Primary fire sends a single shell in the given angle. Alternate fire follows the shell, which can be deployed as a camera by pressing alternate fire again. Next, a target can be chosen by using the movement keys/buttons. Pressing alternate fire again will then send a set of five shells into the given area.

Gunner

The passenger controls a skymine turret akin to that of the Hellbender.

Uses

The SPMA is a powerful vehicle, capable of a wide variety of uses and accommodates many different tactics. In the hands of a good player, a SPMA can serve to either press a pre-emptive strike, or it can stave off an attacking force, all from a safe, indirect distance. In a pinch, the SPMA can also substitute for the Hellbender, and its skymine turret is just as effective as the Hellbender's, able to devastate infantry as well as quickly take out a node.

Tactics

Offense

Offense is a bit of a balancing act: You can send the camera up high and be very hard to spot. (Especially on maps like ONS-IslandHop) However, your shell will fragment widely, which is fine if that's what the situation calls for. Conversely, a lower trajectory will allow you to much more greatly focus the shot, devastating more of a focused area; however, this also makes it easier to "trace the shell" and get a trajectory back to you, and you can be pretty sure if it's traced back, you'll be dealing with people in short order. Always keep an eye on your armor if you're bombarding - if it starts going down, you're getting shot at, and nothing's more annoying than to be focusing on bombing and you're suddenly dead.

Defense

Defending against the SPMA is generally not too hard. The hardest part will usually be actually finding the SPMA in the first place. If you find the camera, shoot it and attempt to watch as much of the surrounding area as possible, to see if you can find the next shell/camera as it's getting shot out. The shot always fires in a straight direction, in a parabolic arc, so if you see the shell flying for any appreciable length of time (at least half a second or so) you can generally figure out where the SPMA is. This is called "tracing the shell" or "shell tracing." Its strengths as a support vehicle means that other than that, it needs to be up close to do significant damage. (Note that, however, like the Hellbender, the Skymine Turret Detonator can be used like a slightly faster rate of fire shock rifle, although it does less damage.)

Vehicles that are excellent at taking out the SPMA are Raptors and Mantas, as it only has 600 armor, and will take it out relatively quickly, although the rapid, small amounts of damage risk tipping off the bombardier. If it's unmanned by a passenger, than you can even safely get reasonably close on foot and destroy it. (Flak and 3-Pack Rockets are excellent for this.) Be wary, however, some drivers will notice the damage and promptly switch to the second seat, so don't sit in a position where you can be easily skymined. Other equally good alternatives are the Cicada (Its rocket-queuing altfire mode will devastate and usually make quick work of a SPMA) or a Goliath (Two shots and it's dead no matter what.)

Unreal Tournament 3