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Difference between revisions of "Scavenger"
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The Scavenger can move a lot like a player on foot: It can walk, jump and duck, although the latter doesn't make much difference. Additionally it can retract its tentacles and start rolling across the terrain with great speeds. While in ball mode, tentacles can be semi-deployed as deadly blades that spin around the main body. Unlike [[Scorpion]] blades, these cannot break off when hitting something hard. | The Scavenger can move a lot like a player on foot: It can walk, jump and duck, although the latter doesn't make much difference. Additionally it can retract its tentacles and start rolling across the terrain with great speeds. While in ball mode, tentacles can be semi-deployed as deadly blades that spin around the main body. Unlike [[Scorpion]] blades, these cannot break off when hitting something hard. | ||
− | For short-to-medium range attacks, the Scavenger in walk mode can lock on to a target to send out its attack drone. The drone needs to travel to the target first, so this attack doesn't make much | + | For short-to-medium range attacks, the Scavenger in walk mode can lock on to a target to send out its attack drone. The drone needs to travel to the target first, so this attack doesn't make much sense at long ranges. |
+ | It should be noted that players can affect the Scavengers direction while in ball mode by changing their camera view. Skilled players can use this technique to steer without blundering into walls like a gigantic pinball. | ||
+ | |||
+ | The Scavengers drone can also be used to heal damaged nodes. | ||
=== Going against the Scavenger === | === Going against the Scavenger === |
Revision as of 22:44, 26 December 2007
Scavenger | |
Health: | 200 |
Number of Seats: | 1 |
Driver Abilities: | jump, retract/deploy tentacles, send out drone |
1st Passenger Abilities: | N/A |
2nd Passenger Abilities: | N/A |
Main Uses: | ? |
Contents
Basic Information
A Necris Scavenger barreling towards – and over – its enemies is a truly fearsome sight. The Scavenger's pilot is enveloped in a sphere of modulated nanoblack that can phase-cycle across the battlefield at great speed, barreling through obstacles and crushing infantry with reckless abandon. Nano-fueled tentacles can be deployed from the central sphere in multiple configurations. When partially deployed, the tentacles spin around the central core in a whirlwind of destructive force, causing even more damage than the sphere alone. When fully deployed, the Scavenger can actually walk on the tentacles, or use them to leap into the air or climb over any obstacles in its way. The Scavenger is always accompanied by a protective drone that is comprised of pure sentient nanoblack. When employed, the drone locks on to a target and instantly begins to deteriorate it at a molecular level, leaving nothing in its wake.
Strategy
Using the Scavenger
The Scavenger can move a lot like a player on foot: It can walk, jump and duck, although the latter doesn't make much difference. Additionally it can retract its tentacles and start rolling across the terrain with great speeds. While in ball mode, tentacles can be semi-deployed as deadly blades that spin around the main body. Unlike Scorpion blades, these cannot break off when hitting something hard.
For short-to-medium range attacks, the Scavenger in walk mode can lock on to a target to send out its attack drone. The drone needs to travel to the target first, so this attack doesn't make much sense at long ranges.
It should be noted that players can affect the Scavengers direction while in ball mode by changing their camera view. Skilled players can use this technique to steer without blundering into walls like a gigantic pinball.
The Scavengers drone can also be used to heal damaged nodes.
Going against the Scavenger
A single well-placed AVRiL rocket can easily take out a Scavenger. If you're on foot and don't have the AVRiL, dodging is probably your most efficient weapon against a Scavenger in ball mode, because it's extremely hard to steer in that mode.
Vehicle CTF strategy