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Difference between revisions of "Shian"

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'''The Shian''' were one of the three races dropped from the final version of [[Unreal 2: The Awakening]] along with [[The_N]] and [[Striders]].  
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'''The Shian''' were one of the three races dropped from the final version of [[Unreal 2: The Awakening]] along with [[The_N]] and [[Striders]].
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[[Image:Shian_concept.jpg|thumb|right|225px|Shian Warrior Concept]]
  
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====Basic Idea====
 
Originally one of the missions had the player investigating an underwater colony,which is where they meet the  Shian. Described as jellyfish-like monstrosities, they used their psychic abilities to summon all the sea creatures in the area to serve in the battle.
 
Originally one of the missions had the player investigating an underwater colony,which is where they meet the  Shian. Described as jellyfish-like monstrosities, they used their psychic abilities to summon all the sea creatures in the area to serve in the battle.
  
==Editor==
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====Editor====
 
The pawns ShianWorker and ShianWarrior appear in the editor that shipped with Unreal 2, but no models or code are contained within.
 
The pawns ShianWorker and ShianWarrior appear in the editor that shipped with Unreal 2, but no models or code are contained within.
  
==References==
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====See Also====
==See Also==
 
 
* [[Unreal 2: The Awakening]]
 
* [[Unreal 2: The Awakening]]

Revision as of 12:59, 8 October 2007

The Shian were one of the three races dropped from the final version of Unreal 2: The Awakening along with The_N and Striders.

Shian Warrior Concept


Basic Idea

Originally one of the missions had the player investigating an underwater colony,which is where they meet the Shian. Described as jellyfish-like monstrosities, they used their psychic abilities to summon all the sea creatures in the area to serve in the battle.

Editor

The pawns ShianWorker and ShianWarrior appear in the editor that shipped with Unreal 2, but no models or code are contained within.

See Also