Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Shock Rifle"
From Liandri Archives
m (→Unreal Tournament 3: Changed UT3 shock rifle image.) |
m (→Unreal Tournament 2004: Added more content to the description.) |
||
Line 34: | Line 34: | ||
==Unreal Tournament 2004== | ==Unreal Tournament 2004== | ||
[[Image:UT2k4ShockRifle.jpg|thumb|right|150px|UT2004 Shock Rifle]] | [[Image:UT2k4ShockRifle.jpg|thumb|right|150px|UT2004 Shock Rifle]] | ||
+ | ''The ASMD Shock Rifle has changed little since its incorporation into the Tournaments. The ASMD sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave. This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target. Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the anti-photons contained within the plasma’s EM field.'' | ||
+ | |||
Like UT2003, the Shock Rifle here sports a rapid-fire primary, but the core is slightly smaller and a little quicker, allowing for more effective combos with less work, especially since it's still easy to hit while moving. | Like UT2003, the Shock Rifle here sports a rapid-fire primary, but the core is slightly smaller and a little quicker, allowing for more effective combos with less work, especially since it's still easy to hit while moving. | ||
{{clear}} | {{clear}} |
Revision as of 21:32, 29 July 2007
The Shock Rifle, also known as the ASMD in early games, is an energy-based weapon that fires either a hitscan bolt or a core (an "orb" of energy which travels across the map until it strikes a solid mass). In addition, you can shoot a bolt at a core to cause a "shock combo", a massive explosion which does considerable damage to anything within its blast radius.
As revealed to the public by David Münnich, T. Elliot Cannon (Myscha the Sled dog) stated in a conversation with him that the name "ASMD" is derived from a movie phrase saying And Suck My Dick. This is so far thought to be the official explanation of the weapon's name. Some of the other, more funny and less provocative explanations of its name suggest it could also mean Anyone Seen My Dog, Automatic Spectrum Matching Device, Atomic Shock Mechanism Device and many others.
Contents
Unreal
If the compressed energy in the core of this weapon was released all at once, the resulting force would be enough to bring down a large building. The comparatively small energy bursts released with each squeeze of the ASMD's trigger are still more than enough to put a world of hurt on most targets.
- Primary Fire
Lightning-fast burst of focused energy.
- Secondary Fire
Unstable energy projectile, expands radially. Rumors of a combination attack persist...
The ASMD fires a bolt or a Tazer Proj (orb projectile). The Tazer Proj in Unreal was very small, making it hard to hit with a bolt when moving, but this was rewarded by huge amount damage done by a combo - with Damage Amplifier enabled one could inflict 1200+ damage with one shock combo.
Unreal Tournament
The ASMD Shock Rifle fires a bolt or a Shock Core.
Unreal Tournament 2003
The Shock Rifle in UT2003 sports a pretty rapid-fire primary and shoots a large, slow core on the alt-fire, making it easy to shoot but more difficult to properly place for maximum-damage combos.
Unreal Championship
The Shock Rifle shoots a bolt or a Shock Core.
Unreal Tournament 2004
The ASMD Shock Rifle has changed little since its incorporation into the Tournaments. The ASMD sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave. This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target. Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the anti-photons contained within the plasma’s EM field.
Like UT2003, the Shock Rifle here sports a rapid-fire primary, but the core is slightly smaller and a little quicker, allowing for more effective combos with less work, especially since it's still easy to hit while moving.
Unreal Championship 2
The Shock Rifle fires a bolt or a Shock Core. The bolt can be frozen in mid-air and more bolts added for a bigger, more powerful explosion.
Unreal Tournament 3
The Shock Rifle fires a bolt or a Shock Core.
Related Weapons
Energy Rifle (Shock Lance) - From Unreal 2.