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Difference between revisions of "Sniper Rifle"

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The original assault rifle's alt fire was supposed to cause a multiple slug shot, but this feature was replaced by the sniper zoom. When the zoom was active, a scope would pop out from the bottom of the rifle and arrange itself on top of the rifle, but this animation was never used.
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The original assault rifle's alt fire was supposed to cause a multiple slug shot, but this feature was replaced by the sniper zoom. When the zoom was active, a scope would pop out from the bottom of the rifle and would arrange itself on top of the rifle, but this animation was never used.
  
 
==Unreal Tournament==
 
==Unreal Tournament==

Revision as of 21:07, 4 January 2008

The Sniper Rifle has been an Unreal series mainstay. With two exceptions, a Sniper Rifle has been in every single game.

Unreal

Assault Rifle
Sniper Rifle
Primary fire
Type: Hitscan
Damage: ?
Fire rate: ?
Secondary fire
Type: Zoom
Ammunition
Weapon pickup: ?
Ammo pickup: ?
Maximum: ?

Commonly referred to as the "Pocket Howitzer" and sometimes a "Skaarj Hunting Rifle", this five-foot-long blaster packs an incredible wallop. Formerly used as a hunting rifle in the farthest reaches of the galaxy, it was useful for taking down the biggest game.

Primary Fire
A long range, very powerful, accurate shot.
Secondary Fire
Zoom scope


The original assault rifle's alt fire was supposed to cause a multiple slug shot, but this feature was replaced by the sniper zoom. When the zoom was active, a scope would pop out from the bottom of the rifle and would arrange itself on top of the rifle, but this animation was never used.

Unreal Tournament

Sniper Rifle
Sniper Rifle
Primary fire
Type: Hitscan
Damage: 67/150 HS
Fire rate: 0.6 s
Secondary fire
Type: Zoom
Ammunition
Weapon pickup: 8
Ammo pickup: 10 if box, 1 if single shell
Maximum: 50

Classification: Long Range Ballistic

Primary Fire
Fires a high powered bullet. Can kill instantly when applied to the cranium of opposing forces.
Secondary Fire
Zooms the rifle in, up to eight times normal vision. Allows for extreme precision from hundreds of yards away.
Disadvantage: Unaware of close opponent(s) in zoom.
Techniques
Great for long distance headshots!

Unreal Tournament 2003/Unreal Championship

The sniper rifle was replaced by the Lightning Gun in UT2003 and Unreal Championship.

Unreal Tournament 2004

Sniper Rifle (UT2004)
Ut2004rifle.jpg
Primary fire
Type: Hitscan
Damage: 60/120 HS
Fire rate: 1.21 s
Secondary fire
Type: Zoom
Ammunition
Weapon pickup: 15
Ammo pickup: 10
Maximum: 35
Primary Fire
Fires a high velocity bullet.
Secondary Fire
Activates a scope allowing you to zoom in on your opponents.
Game Description

This high-muzzle velocity sniper rifle with a 10x scope is a lethal weapon at any range, especially if you can land a headshot.

Unreal Tournament 3

Sniper Rifle
UT3 sniper.png
Primary fire
Type: Hitscan
Damage: 65/130 HS
Fire rate: 1.2 s
Secondary fire
Type: Zoom
Ammunition
Weapon pickup: 10
Ammo pickup: 10
Maximum: 40

Features a red bullet tracer - all the better to see you with, my dear.

Primary Fire
Fire a high velocity sniper round.
Secondary Fire
User-Controlled Zoom.
Game Description

The venerable Axon Research long-range target interdiction rifle is the weapon of choice for the discerning sniper. Acquisition of a target at distance requires a steady hand, but the rewards merit the effort: the high-caliber round is lethal at any range. With a precise headshot, the target will be neutralized by the super-sonic bullet long before they hear the report. As they say in the N.E.G. Marines: 'any shot you hear is nothing to be worried about.'

See Also

Lightning Gun