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'''Striders''' were one of the three races dropped from the final version of [[Unreal 2: The Awakening]] along with [[The Shian]] and [[The N]].
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'''Striders''' are one of the three races dropped from the final version of [[Unreal 2: The Awakening]], along with [[The Shian]] and [[The N]].
  
====Description====
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==Description==
Striders were originally biomechanical beings that grew their own armour and weapons. Individually quite weak a group of Strider Pods could combine to become a Strider Villian which was a much more formidable foe. Groups of Strider Villains would combine to become a Strider Nemesis which was much more powerful again.
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The following is a description of the Striders as they were designed for Unreal 2. Although the Striders are mentioned in the game's background story and Epic's official Unreal timeline, it is unknown if the description should be considered canon.
  
The larger Strider monsters would navigate around obstacles and through small openings by disassembling into their smaller components and reassemble on the other side.
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Striders are biomechanical beings that grew their own armor and weapons. Individually a quite weak group of Strider Pods can combine to become a Strider Villain which is a much more formidable foe. Groups of Strider Villains can combine to become a Strider Nemesis which is much more powerful again. The larger Strider monsters can navigate around obstacles and through small openings by disassembling into their smaller components and reassemble on the other side.
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Despite never seeing Striders in the game, they play an important role in the back story of [[Aida]] who ended the "Strider Wars" in 2241 at the expense of a civilian colony.
  
 
No concept art was released nor were any detailed physical descriptions given.
 
No concept art was released nor were any detailed physical descriptions given.
  
====References in Unreal 2====
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==See Also==
Despite never seeing Striders in the game,they played an important role in the backstory of Aida who ended the "Strider Wars" at the expense of a civilian colony.
 
 
 
====See Also====
 
 
* [[Unreal 2: The Awakening]]
 
* [[Unreal 2: The Awakening]]
 
* [[Aida]]
 
* [[Aida]]
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==References==
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* [http://www.unrealtournament2004.com/general/timeline.html Official Unreal timeline]
  
 
[[Category:Cut content]]
 
[[Category:Cut content]]

Revision as of 03:28, 17 December 2007

Striders are one of the three races dropped from the final version of Unreal 2: The Awakening, along with The Shian and The N.

Description

The following is a description of the Striders as they were designed for Unreal 2. Although the Striders are mentioned in the game's background story and Epic's official Unreal timeline, it is unknown if the description should be considered canon.

Striders are biomechanical beings that grew their own armor and weapons. Individually a quite weak group of Strider Pods can combine to become a Strider Villain which is a much more formidable foe. Groups of Strider Villains can combine to become a Strider Nemesis which is much more powerful again. The larger Strider monsters can navigate around obstacles and through small openings by disassembling into their smaller components and reassemble on the other side.

Despite never seeing Striders in the game, they play an important role in the back story of Aida who ended the "Strider Wars" in 2241 at the expense of a civilian colony.

No concept art was released nor were any detailed physical descriptions given.

See Also

References