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Talk:Armor

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Revision as of 20:07, 9 August 2007 by Dark Pulse (talk | contribs) (Unreal Tournament 3 Armor Values)
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Unreal Tournament 3 Armor Values

I went ahead and added this. A lot of this is assumption, but I don't see why they'd tweak armor values and absorption amounts.

As for the helmet armor, obviously, we don't know exactly how much it absorbs, nor how much it protects from headshots. (i.e; if it completely absorbs it but "blows up", if it just makes the headshot do normal damage, etc.) Also, 25% Damage would go in line with the other pieces of armor, but 33% would also be likely, seeing as a piece of armor that only absorbs 1/4th the damage would be semi-useless, except for Headshots or further stacking.

Oh well. It's better than "This protects you, this protects you more, this protects you even more..." isn't it? --Dark Pulse 23:07, 9 August 2007 (EDT)