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Talk:DM-Praxis

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Revision as of 12:41, 7 February 2008 by Haarg (talk | contribs)
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Nimble would nearly be a waste of valuable adrenaline. For multiple reasons. First and foremost, you could use speed instead, and merely jump off the wall, and due to increased speed etc, you'll be able to make the jump with a simple wall dodge. Then you have speed enacted, a far more useful adrenaline move on DM-Praxis, due to it's close quarters/ indoor feel. Also you could "pop-jump/Boost wall-dodge" up, using NO adrenaline at all.

So I would change the tip to use speed, and perform a wall dodge to reach the uDamage, or use Nimble if you're unable to make it w/o speed. It's totally possible to make the jump with NO adrenaline.

Another reason Nimble is a bad idea, is even if your not capable of advanced jumps and dodges in UC2, you can continually, and infinitely Jump Attack (melee rush) off of walls, and gain height. So you could perform a simple melee rush against the wall, and pull off with a wall dodge, and be up to that uDamage area WAY faster than nimble with it's "low grav" effect. --ShredPrince

I moved this comment to the discussion page. Comments and recommended changes belong on discussion pages, not on the article itself. --Haarg 13:40, 7 February 2008 (EST)