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Difference between revisions of "Talk:DmAriza"
From Liandri Archives
GreatEmerald (talk | contribs) (New page: ==Minimap== This map really needs a minimap like DM-Deck17. How do you make it? Simply draw by hand? And what software do you use for making the blends? I think that InkScape would do,...) |
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This map really needs a minimap like [[DM-Deck17]]. How do you make it? Simply draw by hand? And what software do you use for making the blends? I think that InkScape would do, but making the geometry might be a bit hard. --[[User:GreatEmerald|GreatEmerald]] 12:43, 21 May 2008 (EDT) | This map really needs a minimap like [[DM-Deck17]]. How do you make it? Simply draw by hand? And what software do you use for making the blends? I think that InkScape would do, but making the geometry might be a bit hard. --[[User:GreatEmerald|GreatEmerald]] 12:43, 21 May 2008 (EDT) | ||
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+ | :I start out by making screenshots of the top view of the map in UEd (in a maximized Top View viewport, using PrtScn). Then I import that in Photoshop, and draw the map over the screenshot. Blends and fades are really easy to do, but it can be a bit tricky to get the brightness done right (I know I've spent quite some time brightening/darkening areas to in-/decrease the suggested height). After the whole level has been coloured in (and higher-level floor are made semi-transparent and such), I place the icons. The icons can be exported from UEd (I believe the texture package is HUDContent, but I could be wrong). The texture can then be imported in Photoshop, after which individual icons can be selected and copied to the map. --[[User:Kaithofis|Kaithofis]] 13:54, 21 May 2008 (EDT) |
Revision as of 11:54, 21 May 2008
Minimap
This map really needs a minimap like DM-Deck17. How do you make it? Simply draw by hand? And what software do you use for making the blends? I think that InkScape would do, but making the geometry might be a bit hard. --GreatEmerald 12:43, 21 May 2008 (EDT)
- I start out by making screenshots of the top view of the map in UEd (in a maximized Top View viewport, using PrtScn). Then I import that in Photoshop, and draw the map over the screenshot. Blends and fades are really easy to do, but it can be a bit tricky to get the brightness done right (I know I've spent quite some time brightening/darkening areas to in-/decrease the suggested height). After the whole level has been coloured in (and higher-level floor are made semi-transparent and such), I place the icons. The icons can be exported from UEd (I believe the texture package is HUDContent, but I could be wrong). The texture can then be imported in Photoshop, after which individual icons can be selected and copied to the map. --Kaithofis 13:54, 21 May 2008 (EDT)