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Difference between revisions of "Talk:Enforcer"

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:I would enter both, well someone else did and it looks fine to me --[[User:Rork|Rork]] 04:22, 31 May 2008 (EDT)
 
:I would enter both, well someone else did and it looks fine to me --[[User:Rork|Rork]] 04:22, 31 May 2008 (EDT)
 
::Yes, it should be like that. For example, see [[Sniper_Rifle#Unreal]] - the ammo pickup is "8 and 1". Both ways are good. --[[User:GreatEmerald|GreatEmerald]] 05:00, 31 May 2008 (EDT)
 
::Yes, it should be like that. For example, see [[Sniper_Rifle#Unreal]] - the ammo pickup is "8 and 1". Both ways are good. --[[User:GreatEmerald|GreatEmerald]] 05:00, 31 May 2008 (EDT)
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== UT2004 ==
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I found a mod for UT2004 which allows you to use the enforcer. --[[User:Prycol|Prycol]]

Latest revision as of 08:20, 21 February 2009

Grace should probably be included on this page. Also, the header information is a bit too specific for an overview of the gun, IMO. --Sir Brizz 22:42, 4 August 2007 (EDT)

For the UT enforcer, since the weapon is using the minigun ammo and the ammo pickup is 50, yet the clip for the enforcer (found on CTF-Coret) is 20; in the ammo pickup, should I put 20/50? --DougC-Icarus 21:21, 30 May 2008 (CDT)

I would enter both, well someone else did and it looks fine to me --Rork 04:22, 31 May 2008 (EDT)
Yes, it should be like that. For example, see Sniper_Rifle#Unreal - the ammo pickup is "8 and 1". Both ways are good. --GreatEmerald 05:00, 31 May 2008 (EDT)


UT2004

I found a mod for UT2004 which allows you to use the enforcer. --Prycol