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Talk:Overdose

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About the constant See Also section changes: What's the big deal about comparing this gametype with Bombing Run? Just because there is a "ball", doesn't mean it works like BR then. You don't have a ball launcher, that means you can use your weapons and you can't pass the ball to other people... well, you don't even have teams there. My reason for my argumentation, that this is more like a mix between CTF and Mutant, is, that the transportion of the ball works like the transportation of a flag (or a Warfare Orb), but not like the transportation of the BR ball. See, I don't want people to mistake this as another ballsports gametype, that's why I didn't list Bombing Run as a reference. --Fierce 19:01, 30 August 2007 (EDT)

Overdose isn't a whole lot like BR, no. Retodon8 20:10, 31 August 2007 (EDT)
Initially, it just reminded me of both mutant and bombing run. While it may not play like bombing run, it doesn't sound like it would play anything like capture the flag either. I would say list bombing run for the symbolic similarities, or remove that reference entirely.--Haarg
It seems to be the best, to remove both CTF and BR references. On the one hand, you can't entirely compare it with CTF, absolutely true, but you can't compare it with BR either. I know, having "balls" and "goals" there sounds a lot like BR, but these are more like Orbs and Checkpoints. --Fierce 09:45, 1 September 2007 (EDT)

I disagree. The core mechanics of Overdose obviously came from Bombing Run. Just because their similarities are limited doesn't mean they aren't there. Overdose is more of a non-team-based redesign of Bombing Run than anything else. Also, after reading this page I find that it doesn't really describe the mechanics of Overdose well at all. --Sir Brizz 15:07, 3 September 2007 (EDT)