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Difference between revisions of "Talk:Shock Rifle"
From Liandri Archives
Dark Pulse (talk | contribs) |
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are u sure the ammo cost for combo is 2 only? | are u sure the ammo cost for combo is 2 only? | ||
It counts like this: you spend 1 charge on alt fire, 1 on primary fire and '''additional''' 2 charges are drained when you make a combo. [[User:Glider of chaos|Glider of chaos]] 06:39, 31 August 2007 (EDT) | It counts like this: you spend 1 charge on alt fire, 1 on primary fire and '''additional''' 2 charges are drained when you make a combo. [[User:Glider of chaos|Glider of chaos]] 06:39, 31 August 2007 (EDT) | ||
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+ | :Technically, that does make the combo only cost 2. :p --[[User:Dark Pulse|Dark Pulse]] 01:11, 5 September 2007 (EDT) |
Revision as of 22:11, 4 September 2007
Haha, T2A. Ironically, that came from the FragBU Wiki and YOU wrote it :) --Sir Brizz 23:50, 24 July 2007 (EDT)
A quick comparison of the UT2003 and UT2004 shock projectile code will confirm that the cores are exactly as fast (1150uu/gs) and exactly the same size (10uu high and 10uu wide) Boksha 09:31, 30 July 2007 (EDT)
What about the damage amounts? --Sir Brizz 09:34, 30 July 2007 (EDT)
Good question. I know combo damage and radius and primary damage are unchanged, not sure about secondary damage and radius. I'll check it out later. Boksha 15:08, 30 July 2007 (EDT)
Something to note is the knockback factor in these two revisions, too. I'm fairly sure it was changed. --Sir Brizz 16:29, 30 July 2007 (EDT)
are u sure the ammo cost for combo is 2 only? It counts like this: you spend 1 charge on alt fire, 1 on primary fire and additional 2 charges are drained when you make a combo. Glider of chaos 06:39, 31 August 2007 (EDT)
- Technically, that does make the combo only cost 2. :p --Dark Pulse 01:11, 5 September 2007 (EDT)