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Difference between revisions of "Talk:Skaarj Warrior"

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(New page: I'm not really keen on using the Unreal Enemy template here. As you can see on the left-hand side, only 25% of the space is used for text, bringing scrolling distances to a maximum. Furthe...)
 
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I'm not really keen on using the Unreal Enemy template here. As you can see on the left-hand side, only 25% of the space is used for text, bringing scrolling distances to a maximum. Furthermore, the infobox doesn't really add anything. Health and melee damage were already mentioned and the projectile damage, abilities and appearances are pretty much the same for every Skaarj. It just adds a ton of space and no info. --[[User:Kaithofis|Kaithofis]] 16:52, 18 January 2009 (EST)
 
I'm not really keen on using the Unreal Enemy template here. As you can see on the left-hand side, only 25% of the space is used for text, bringing scrolling distances to a maximum. Furthermore, the infobox doesn't really add anything. Health and melee damage were already mentioned and the projectile damage, abilities and appearances are pretty much the same for every Skaarj. It just adds a ton of space and no info. --[[User:Kaithofis|Kaithofis]] 16:52, 18 January 2009 (EST)
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:I'm {{neutral}}. --[[User:GreatEmerald|GreatEmerald]] 16:56, 18 January 2009 (EST)

Revision as of 14:56, 18 January 2009

I'm not really keen on using the Unreal Enemy template here. As you can see on the left-hand side, only 25% of the space is used for text, bringing scrolling distances to a maximum. Furthermore, the infobox doesn't really add anything. Health and melee damage were already mentioned and the projectile damage, abilities and appearances are pretty much the same for every Skaarj. It just adds a ton of space and no info. --Kaithofis 16:52, 18 January 2009 (EST)

I'm Symbol neutral vote.svg.png Neutral. --GreatEmerald 16:56, 18 January 2009 (EST)