NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Talk:Unreal Tournament 2004

From Liandri Archives

Revision as of 14:31, 21 July 2007 by T2A` (talk | contribs) (.).)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Umm, about that 'Additional Info' section... UT2004 netcode didn't really improve anything, it just made it different. It allowed for 32 players + vehakals, but due to all the bandwidth "optimizations" it worsened support for low player counts such as 1v1 matches. 1v1 servers often run at twice the default tick rate (or higher) because of how terrible the netcode feels in such a situation. The default tick is 20 or 25 (I can't remember which), and the community has a self-mandated rule that all competitive matches much be played at 35 tick or high. 1v1 servers are often 40-50 tick and there have been some at 60-70 through the years. Certainly this is proof that UT2004 netcode is not better, right? -- T2A` 17:31, 21 July 2007 (EDT)