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Difference between revisions of "Template:WeaponCompRowEx"
From Liandri Archives
(extended version for UT3 weapons (oh, this is going to bloat up horizontally...)) |
m (added "playerscale" for impact hammer) |
||
Line 7: | Line 7: | ||
|pmin={{{minproj|1}}} | |pmin={{{minproj|1}}} | ||
|pmax={{{maxproj|1}}} | |pmax={{{maxproj|1}}} | ||
− | |dmin={{{damage|{{{mindamage|1}}}}}} | + | |dmin={{trunc|{{#expr: {{{damage|{{{mindamage|1}}}}}} * {{{playerscale|1.0}}} }} }} |
− | |dmax={{{damage|{{{maxdamage|1}}}}}} | + | |dmax={{trunc|{{#expr: {{{damage|{{{maxdamage|1}}}}}} * {{{playerscale|1.0}}} }} }} |
|vdmin={{trunc|{{#expr: {{{damage|{{{mindamage|1}}}}}} * {{{vehiclescale|1.0}}} }} }} | |vdmin={{trunc|{{#expr: {{{damage|{{{mindamage|1}}}}}} * {{{vehiclescale|1.0}}} }} }} | ||
|vdmax={{trunc|{{#ifeq:{{{chargemode}}}|headshot|{{#expr: {{{damage|{{{mindamage|1}}}}}} * {{{vehiclescale|1.0}}} }}|{{#expr: {{{damage|{{{maxdamage|1}}}}}} * {{{vehiclescale|1.0}}} }} }} }} | |vdmax={{trunc|{{#ifeq:{{{chargemode}}}|headshot|{{#expr: {{{damage|{{{mindamage|1}}}}}} * {{{vehiclescale|1.0}}} }}|{{#expr: {{{damage|{{{maxdamage|1}}}}}} * {{{vehiclescale|1.0}}} }} }} }} |
Latest revision as of 06:58, 23 August 2011
|- | style="text-align: left" | {{{name}}} | 1.1 | | 1 | 1 | 1 | 1.1 | 1.1 | 1.1 | 1 | 1 | 1 | 1.1 | 1.1 | 1.1 | 1 | 1 | 1 | 1.1 | 1.1 | 1.1