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Difference between revisions of "Template:WeaponCompRowEx"

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(extended version for UT3 weapons (oh, this is going to bloat up horizontally...))
 
m (added "playerscale" for impact hammer)
 
Line 7: Line 7:
 
|pmin={{{minproj|1}}}
 
|pmin={{{minproj|1}}}
 
|pmax={{{maxproj|1}}}
 
|pmax={{{maxproj|1}}}
|dmin={{{damage|{{{mindamage|1}}}}}}
+
|dmin={{trunc|{{#expr: {{{damage|{{{mindamage|1}}}}}} * {{{playerscale|1.0}}} }} }}
|dmax={{{damage|{{{maxdamage|1}}}}}}
+
|dmax={{trunc|{{#expr: {{{damage|{{{maxdamage|1}}}}}} * {{{playerscale|1.0}}} }} }}
 
|vdmin={{trunc|{{#expr: {{{damage|{{{mindamage|1}}}}}} * {{{vehiclescale|1.0}}} }} }}
 
|vdmin={{trunc|{{#expr: {{{damage|{{{mindamage|1}}}}}} * {{{vehiclescale|1.0}}} }} }}
 
|vdmax={{trunc|{{#ifeq:{{{chargemode}}}|headshot|{{#expr: {{{damage|{{{mindamage|1}}}}}} * {{{vehiclescale|1.0}}} }}|{{#expr: {{{damage|{{{maxdamage|1}}}}}} * {{{vehiclescale|1.0}}} }} }} }}
 
|vdmax={{trunc|{{#ifeq:{{{chargemode}}}|headshot|{{#expr: {{{damage|{{{mindamage|1}}}}}} * {{{vehiclescale|1.0}}} }}|{{#expr: {{{damage|{{{maxdamage|1}}}}}} * {{{vehiclescale|1.0}}} }} }} }}

Latest revision as of 07:58, 23 August 2011

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