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Difference between revisions of "Template talk:Infobox Unreal Enemy"
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:Ability to open doors? O_o Doors either open when any kind of monster is in the area or not. Maybe you meant if they are ordered to push buttons by default? --[[User:GreatEmerald|GreatEmerald]] 15:29, 9 July 2008 (EDT) | :Ability to open doors? O_o Doors either open when any kind of monster is in the area or not. Maybe you meant if they are ordered to push buttons by default? --[[User:GreatEmerald|GreatEmerald]] 15:29, 9 July 2008 (EDT) | ||
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+ | :: I'm not quite sure what that property refers to either. I was guessing it was the ability to recognize and use triggers to open a door, but it doesn't seem very likely. Anyhoo, it's not that important anyway, so I'm not going to try and figure it out ;P --[[User:Kaithofis|Kaithofis]] 16:57, 9 July 2008 (EDT) |
Revision as of 14:57, 9 July 2008
I barely knew what I was doing with this page, so if I made any errors, please do tell/fix. Other bits of info I thought of adding were the abilities to duck, jump and open doors. Should these be added, or would that be too much information? --Kaithofis 14:06, 9 July 2008 (EDT)
- I think just having a special abilities section would be best and not having any specified as part of the template. The able to fly/swim things would probably fit under that as well. — Haarg 15:10, 9 July 2008 (EDT)
- Ability to open doors? O_o Doors either open when any kind of monster is in the area or not. Maybe you meant if they are ordered to push buttons by default? --GreatEmerald 15:29, 9 July 2008 (EDT)
- I'm not quite sure what that property refers to either. I was guessing it was the ability to recognize and use triggers to open a door, but it doesn't seem very likely. Anyhoo, it's not that important anyway, so I'm not going to try and figure it out ;P --Kaithofis 16:57, 9 July 2008 (EDT)