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Difference between revisions of "WAR-Avalanche"
From Liandri Archives
Tahngarthor (talk | contribs) (→PickUps) |
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== Objectives == | == Objectives == | ||
* Nodes inside the cavern are crucial to controlling the battlefield. | * Nodes inside the cavern are crucial to controlling the battlefield. | ||
− | * Simultaneously control both Cave Nodes to summon an | + | * Simultaneously control both Cave Nodes to summon an infection tube that drains the Enemy Prime Node. |
* A shaped charge is available in emergency situations. | * A shaped charge is available in emergency situations. | ||
* Use the shaped charge to release an avalanche that buries enemies and unlocks your Prime Node. | * Use the shaped charge to release an avalanche that buries enemies and unlocks your Prime Node. | ||
− | == | + | == Secondary Objectives == |
− | === PickUps | + | * The east and west nodes, when captured by the same team, cause a massive tentacle to latch on to the opposing team's Prime Node, slowly sapping its health away. If the other team is not paying attention, they could be forced back to their prime node, which can be devastating to their offense if they're currently at the enemy prime node and attacking your core. |
+ | |||
+ | == Weapons == | ||
+ | |||
+ | == PickUps == | ||
[[Category:Warfare maps|Avalanche]] | [[Category:Warfare maps|Avalanche]] | ||
[[Category:Unreal Tournament 3 maps]] | [[Category:Unreal Tournament 3 maps]] | ||
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Revision as of 13:42, 10 December 2007
Necris troops flood down to Taryd every day through a massive Orbital Jumpgate. They've begun the process of terraforming the once barren lands of northern Taryd into a Necris stronghold. Strange structures are literally growing out of the snow, and nanoblack is pouring down from orbit to infect and change the landscape.
Full title | Avalanche |
---|---|
Authors | Epic Games |
Players | 8-12 |
Games | Unreal Tournament 3 |
Gametype | Warfare |
Objectives
- Nodes inside the cavern are crucial to controlling the battlefield.
- Simultaneously control both Cave Nodes to summon an infection tube that drains the Enemy Prime Node.
- A shaped charge is available in emergency situations.
- Use the shaped charge to release an avalanche that buries enemies and unlocks your Prime Node.
Secondary Objectives
- The east and west nodes, when captured by the same team, cause a massive tentacle to latch on to the opposing team's Prime Node, slowly sapping its health away. If the other team is not paying attention, they could be forced back to their prime node, which can be devastating to their offense if they're currently at the enemy prime node and attacking your core.