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Difference between revisions of "WAR-Avalanche"

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m (Objectives)
m (Objectives)
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== Objectives ==
 
== Objectives ==
 
* Nodes inside the cavern are crucial to controlling the battlefield.
 
* Nodes inside the cavern are crucial to controlling the battlefield.
* Simultaneously control both Cave Nodes to summon an [[Tentacle|infection tube]] that drains the Enemy Prime Node.
+
* Simultaneously control both Cave Nodes to summon an [[Tentacle (Warfare)|infection tube]] that drains the Enemy Prime Node.
 
* A shaped charge is available in emergency situations.
 
* A shaped charge is available in emergency situations.
 
* Use the shaped charge to release an avalanche that buries enemies and unlocks your Prime Node.
 
* Use the shaped charge to release an avalanche that buries enemies and unlocks your Prime Node.

Revision as of 11:18, 6 December 2007

Necris troops flood down to Taryd every day through a massive Orbital Jumpgate. They've begun the process of terraforming the once barren lands of northern Taryd into a Necris stronghold. Strange structures are literally growing out of the snow, and nanoblack is pouring down from orbit to infect and change the landscape.

WAR-Avalanche
Full title Avalanche
Authors Epic Games
Players 8-12
Games Unreal Tournament 3
Gametype Warfare

Objectives

  • Nodes inside the cavern are crucial to controlling the battlefield.
  • Simultaneously control both Cave Nodes to summon an infection tube that drains the Enemy Prime Node.
  • A shaped charge is available in emergency situations.
  • Use the shaped charge to release an avalanche that buries enemies and unlocks your Prime Node.

Weapons

PickUps