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Difference between revisions of "WAR-Avalanche"
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== Objectives == | == Objectives == | ||
* Nodes inside the cavern are crucial to controlling the battlefield. | * Nodes inside the cavern are crucial to controlling the battlefield. | ||
− | * Simultaneously control both Cave Nodes to summon an [[Tentacle|infection tube]] that drains the Enemy Prime Node. | + | * Simultaneously control both Cave Nodes to summon an [[Tentacle (Warfare)|infection tube]] that drains the Enemy Prime Node. |
* A shaped charge is available in emergency situations. | * A shaped charge is available in emergency situations. | ||
* Use the shaped charge to release an avalanche that buries enemies and unlocks your Prime Node. | * Use the shaped charge to release an avalanche that buries enemies and unlocks your Prime Node. |
Revision as of 10:18, 6 December 2007
Necris troops flood down to Taryd every day through a massive Orbital Jumpgate. They've begun the process of terraforming the once barren lands of northern Taryd into a Necris stronghold. Strange structures are literally growing out of the snow, and nanoblack is pouring down from orbit to infect and change the landscape.
Contents
Full title | Avalanche |
---|---|
Authors | Epic Games |
Players | 8-12 |
Games | Unreal Tournament 3 |
Gametype | Warfare |
Objectives
- Nodes inside the cavern are crucial to controlling the battlefield.
- Simultaneously control both Cave Nodes to summon an infection tube that drains the Enemy Prime Node.
- A shaped charge is available in emergency situations.
- Use the shaped charge to release an avalanche that buries enemies and unlocks your Prime Node.