Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
AVRiL
From Liandri Archives
Introduced in Unreal Tournament 2004 for the Onslaught gametype, the Anti-Vehicle Rocket Launcher (AVRiL) (the i only enhances pronunciation) is often the foot soldier's weapon of choice against vehicles. It will be returning in Unreal Tournament 3.
Unreal Tournament 2004
AVRiL
- Primary fire
- Type: Projectile
- Damage (player): 125
- Damage (vehicle): 200
- Fire rate: 4.0 s
- Secondary fire
- Type: Zoom, Target Lock
- Ammunition
- Weapon pickup: 5
- Ammo pickup: 5
- Maximum: 35
Designed to be used strictly against vehicles, the AVRiL allows infantry a fighting chance. Once the AVRiL has aquired lock, it fires a solid-fuel missile which will track the target as long as the reticle is held on the vehicle. The missile tracks its intended target when fired, able to pull 4 G’s and 2 ninety degree turns in 100 feet. Alt-fire allows the player view to hold and zoom on the locked target. Armed only milliseconds before impact, the missile explodes on contact, delivering the full force of a shaped PolyDiChlorite charge into the delivery point. Slow to recharge, the AVRiL must be used with caution, but can turn the tide in a pitched battle.
The AVRiL can be used against infantry, but doesn't do significantly more damage than the normal Rocket Launcher. Its limited fire rate, slow initial travel speed, and accelerating projectile severely limit its use for this.