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Armor
From Liandri Archives
Revision as of 20:54, 9 August 2007 by Dark Pulse (talk | contribs) (Filled in with values from UT99, as well as possible values for the Helmet. Left a note stating the information isn't concrete, so don't get on my ass please :))
Armor is used in most of the Unreal Games to protect the players from damage.
Contents
Unreal and RTNP
All suits in Unreal and Return to Na Pali offer protection against damage, but some suits offer specialized protection. Suits have a durability of 50 points. (Also see: Pickup Items and Inventory Items.)
- Assault Vest - offers protection against regular damage, but isn't very durable.
- Asbestos Suit - offers protection against burning damage, such as that from lava and Gasbag's belches. It also protects against damage from nitrogen pools.
- Kevlar Suit - works in conjunction with the Assault Vest to provide even greater protection from damage. The suit is more durable but provides less protection.
- Toxin Suit - offers protection against areas filled with tarydium slime, Bio Rifle shots, and Slith's acidic saliva.
- Force Field - creates a temporary impenetrable, purple coloured, cylindrical-shaped barrier which can be used for protection, to block narrow corridors, and as a stepping stone to higher places.
Unreal Tournament
- Thigh pads - Provides 50 points of protection. It absorbs 50% of damage the player recieves.
- Armor - Provides 100 points of protection. It absorbs 75% of damage the player recieves.
- Shield Belt - Provides 150 points of protection. It absorbs all damage the player receives, and will cancel out any other armor you already have when you pick it up; however, armor may be picked up afterward if the shield belt is damaged. During the time you have a shield belt, your character outline in the HUD (If you have it on) will have a yellow glow around it, and your Third-Person model ingame will have an obvious glow around it as well, informing people you have a shieldbelt on. This outline (Both on your HUD and your character) will get dimmer as the shieldbelt takes damage, before vanishing completely once it's destroyed.
Unreal Tournament 2003 and 2004
- Shield Pack (aka 50 shield/armor, 50a) - gives the player 50 armor. Doesn't stack; picking up more than one doesn't add armor points. It will stack on top of the Super Shield. It respawns 27.3 seconds after being picked up.
- Super Shield (aka 100 shield/armor, 100a) - gives the player 100 armor, up to a maximum of 150. It respawns 54.5 seconds after being picked up.
It is important to note that in UT2003, armor protects you from damage as if it is additional health, essentially giving you up to 249 maximum health. In UT2004, Armor only protects you from a percentage of damage to your health.
Unreal Tournament 3
Note: All information in this section is preliminary and subject to change. The author is working based on assumption as well as bits and pieces of information that Epic have dropped regarding the armor system.
- Thigh pads - Provides 50 points of protection, and absorbs 50% of damage.
- Armor - Provides 100 points of protection, and absorbs 75% of damage.
- Shield Belt - Provides 150 points of protection, and absorbs 100% of damage.
- Helmet - Provides 20 points of protection. Absorption of damage unknown, but it could either be 25% or 33%. This piece of armor is new to the Unreal Tournament series, and when it is equipped, it will provide protection (exactly how much is unknown) against headshots.
Unreal Championship
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Unreal Championship 2
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