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Difference between revisions of "BR-BridgeOfFate"

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(New page: {{Infobox Map | title = Bridge of Fate | description = Two sides, a huge cave in between, one bridge going from side to side, bridging the gap between two teams, bridging the gap bet...)
 
m (Map Description: Mentioned CTF)
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Bridge of Fate is a large Bombing Run map set in a moody cavern. The 2 bases are divided by a large canyon that runs through the middle of the map. There are 3 bridges that cross this canyon, one of which is broken, but the gap can be jumped over. The bases feature an enormous hall with sky-high pillars and a few other, smaller rooms. There is virtually no z-axis gameplay here, apart from the Goal room and the area in/around the canyon.  
 
Bridge of Fate is a large Bombing Run map set in a moody cavern. The 2 bases are divided by a large canyon that runs through the middle of the map. There are 3 bridges that cross this canyon, one of which is broken, but the gap can be jumped over. The bases feature an enormous hall with sky-high pillars and a few other, smaller rooms. There is virtually no z-axis gameplay here, apart from the Goal room and the area in/around the canyon.  
  
The bomb spawns in the middle of the middle bridge. Reaching the opponent's goal is as easy as walking forward in a straight line. However, due to the large rooms in the map and the multiple entrances, a variety of routes is available. The Goal rooms are all the way in the back of the base. The Goal is placed on a higher platform, so the carrier has to walk up a few small stairs, and around the goal, to score a 7-pointer.
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The bomb spawns in the middle of the middle bridge. Reaching the opponent's goal is as easy as walking forward in a straight line. However, due to the large rooms in the map and the multiple entrances, a variety of routes is available. The Goal rooms are all the way in the back of the base. The Goal is placed on a higher platform, so the carrier has to walk up a few small stairs, and around the goal, to score a 7-pointer.
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Another version of this map, made for [[Capture the Flag]], is [[CTF-BridgeOfFate]].
  
 
==Weapons & Pickups==
 
==Weapons & Pickups==

Revision as of 08:24, 10 August 2008

Two sides, a huge cave in between, one bridge going from side to side, bridging the gap between two teams, bridging the gap between hope and despair.
UT2004 map description
Bridge of Fate
Full title Bridge of Fate
Author(s) Bastiaan 'Checker' Frank
Players 8-12
Music Level15
Game UT2004
Gametype Deathmatch

Map Description

Bridge of Fate is a large Bombing Run map set in a moody cavern. The 2 bases are divided by a large canyon that runs through the middle of the map. There are 3 bridges that cross this canyon, one of which is broken, but the gap can be jumped over. The bases feature an enormous hall with sky-high pillars and a few other, smaller rooms. There is virtually no z-axis gameplay here, apart from the Goal room and the area in/around the canyon.

The bomb spawns in the middle of the middle bridge. Reaching the opponent's goal is as easy as walking forward in a straight line. However, due to the large rooms in the map and the multiple entrances, a variety of routes is available. The Goal rooms are all the way in the back of the base. The Goal is placed on a higher platform, so the carrier has to walk up a few small stairs, and around the goal, to score a 7-pointer.

Another version of this map, made for Capture the Flag, is CTF-BridgeOfFate.

Weapons & Pickups

Bridge of Fate weapon and power-up locations.

Weapons

Weapon Count Ammo Ammo Location
Bio Rifle 2 4 2 next to each weapon pickup
Shock Rifle 4 12 2 next to each pickup, 1 in each goalroom, 1 near NE & SW Lightning Gun pickup
Link Gun 4 16 3 next to each pickup, 1 in each goalroom, 1 near NW & SE Lightning Gun pickup
Minigun 2 8 2 next to each pickup, 1 in each goalroom, 1 near each Flak Cannon pickup
Flak Cannon 2 6 1 near each pickup, 1 in each goalroom, 1 near NW & SE Lightning Gun pickup
Rocket Launcher 2 6 1 near each pickup, 1 in each goalroom, 1 near NE & SW Lightning Gun pickup
Lightning Gun 4 8 1 near each pickup, 1 in each goalroom, 1 near each Rocket Launcher pickup
Redeemer 2 0 NOTE: The weapon pickup is placed on a high ledge. Requires use of the Translocator to reach

Pickups

Pickup Count Location
Health Vial 12 3 on each staircase from the pillar-hall to the canyon
Health Pack 12 4 in each pillar-hall, 2 on each end of the middle bridge
Big Keg O' Health 2 In the back of the pillar-hall, ona high ledge. Requires Translocator to reach.
Shield Pack 2 Near the middle of the pillar-hall
Super Shield Pack 2 On a high ledge next to the canyon
Adrenaline 8 4 around each Super Shield Pack pickup

Strategies

Pictures