Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "BR-BridgeOfFate"
From Liandri Archives
(New page: {{Infobox Map | title = Bridge of Fate | description = Two sides, a huge cave in between, one bridge going from side to side, bridging the gap between two teams, bridging the gap bet...) |
GreatEmerald (talk | contribs) m (→Map Description: Mentioned CTF) |
||
Line 14: | Line 14: | ||
Bridge of Fate is a large Bombing Run map set in a moody cavern. The 2 bases are divided by a large canyon that runs through the middle of the map. There are 3 bridges that cross this canyon, one of which is broken, but the gap can be jumped over. The bases feature an enormous hall with sky-high pillars and a few other, smaller rooms. There is virtually no z-axis gameplay here, apart from the Goal room and the area in/around the canyon. | Bridge of Fate is a large Bombing Run map set in a moody cavern. The 2 bases are divided by a large canyon that runs through the middle of the map. There are 3 bridges that cross this canyon, one of which is broken, but the gap can be jumped over. The bases feature an enormous hall with sky-high pillars and a few other, smaller rooms. There is virtually no z-axis gameplay here, apart from the Goal room and the area in/around the canyon. | ||
− | The bomb spawns in the middle of the middle bridge. Reaching the opponent's goal is as easy as walking forward in a straight line. However, due to the large rooms in the map and the multiple entrances, a variety of routes is available. The Goal rooms are all the way in the back of the base. The Goal is placed on a higher platform, so the carrier has to walk up a few small stairs, and around the goal, to score a 7-pointer. | + | The bomb spawns in the middle of the middle bridge. Reaching the opponent's goal is as easy as walking forward in a straight line. However, due to the large rooms in the map and the multiple entrances, a variety of routes is available. The Goal rooms are all the way in the back of the base. The Goal is placed on a higher platform, so the carrier has to walk up a few small stairs, and around the goal, to score a 7-pointer. |
+ | |||
+ | Another version of this map, made for [[Capture the Flag]], is [[CTF-BridgeOfFate]]. | ||
==Weapons & Pickups== | ==Weapons & Pickups== |
Revision as of 08:24, 10 August 2008
Two sides, a huge cave in between, one bridge going from side to side, bridging the gap between two teams, bridging the gap between hope and despair.
Full title | Bridge of Fate |
---|---|
Author(s) | Bastiaan 'Checker' Frank |
Players | 8-12 |
Music | Level15 |
Game | UT2004 |
Gametype | Deathmatch |
Map Description
Bridge of Fate is a large Bombing Run map set in a moody cavern. The 2 bases are divided by a large canyon that runs through the middle of the map. There are 3 bridges that cross this canyon, one of which is broken, but the gap can be jumped over. The bases feature an enormous hall with sky-high pillars and a few other, smaller rooms. There is virtually no z-axis gameplay here, apart from the Goal room and the area in/around the canyon.
The bomb spawns in the middle of the middle bridge. Reaching the opponent's goal is as easy as walking forward in a straight line. However, due to the large rooms in the map and the multiple entrances, a variety of routes is available. The Goal rooms are all the way in the back of the base. The Goal is placed on a higher platform, so the carrier has to walk up a few small stairs, and around the goal, to score a 7-pointer.
Another version of this map, made for Capture the Flag, is CTF-BridgeOfFate.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Bio Rifle | 2 | 4 | 2 next to each weapon pickup |
Shock Rifle | 4 | 12 | 2 next to each pickup, 1 in each goalroom, 1 near NE & SW Lightning Gun pickup |
Link Gun | 4 | 16 | 3 next to each pickup, 1 in each goalroom, 1 near NW & SE Lightning Gun pickup |
Minigun | 2 | 8 | 2 next to each pickup, 1 in each goalroom, 1 near each Flak Cannon pickup |
Flak Cannon | 2 | 6 | 1 near each pickup, 1 in each goalroom, 1 near NW & SE Lightning Gun pickup |
Rocket Launcher | 2 | 6 | 1 near each pickup, 1 in each goalroom, 1 near NE & SW Lightning Gun pickup |
Lightning Gun | 4 | 8 | 1 near each pickup, 1 in each goalroom, 1 near each Rocket Launcher pickup |
Redeemer | 2 | 0 | NOTE: The weapon pickup is placed on a high ledge. Requires use of the Translocator to reach |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 12 | 3 on each staircase from the pillar-hall to the canyon |
Health Pack | 12 | 4 in each pillar-hall, 2 on each end of the middle bridge |
Big Keg O' Health | 2 | In the back of the pillar-hall, ona high ledge. Requires Translocator to reach. |
Shield Pack | 2 | Near the middle of the pillar-hall |
Super Shield Pack | 2 | On a high ledge next to the canyon |
Adrenaline | 8 | 4 around each Super Shield Pack pickup |