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Difference between revisions of "BR-IceFields"

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m (Corrected links to health and armor)
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* In the UT2003 SP intro, "Kalendra Ice Fields" is the arena that Malcolm's and Gorge's teams must fight in.
 
* In the UT2003 SP intro, "Kalendra Ice Fields" is the arena that Malcolm's and Gorge's teams must fight in.
 
* According to the author (Dave Ewing), this map was inspired by "a typical drive into work" ([http://www.xbox.com/en-US/games/u/unrealchampionship/Chat-UnrealChampionship.htm source]).
 
* According to the author (Dave Ewing), this map was inspired by "a typical drive into work" ([http://www.xbox.com/en-US/games/u/unrealchampionship/Chat-UnrealChampionship.htm source]).
 +
* The name for this map in the UT2003 926 Beta was BR-Kalendra. This is possibly why the name in the SP Intro was "Kalendra Ice Fields" as this beta was only 3 1/2 months before UT2003 was released.
  
 
[[Category: UT2003 maps]]
 
[[Category: UT2003 maps]]
 
[[Category: UT2004 maps]]
 
[[Category: UT2004 maps]]

Revision as of 22:32, 7 May 2008

Without the pocket warm air venting from your thermal unit, your life expectancy is less than two minutes. Throw in a few hardened killers and some firepower and you can cut that number in half.

Remember, think warm thoughts.
map description
Ice Fields
Full title Ice Fields
Author(s) Dave Ewing
Players 8-12
Music Level5
Games UT2003, UT2004
Gametype Bombing Run


This map is the same as Unreal Championship's BR-Kalendra.

Map Description

Inspired by the Canadian weather, it is no surprise that this map features dense fog and heavy snowfall. What's more surprising, is that it results in a rather cramped Bombing Run arena as well. The Ice Fields' rocky cliffs give shape to narrow canyons (for BR standards), and passing through them can be quite a task. There are a few shortcuts that can be used, as well as plenty of ledges, which add a bit of a Z-Axis to the map's gameplay. The Bomb spawns in the center region of the map, on a clearing. The teams must then pass through a series of canyons to reach the other team's base (which are both on open fields as well). The Goals are on the top floors of the bases and can be reached via an elevator. There is no terminal consequence for jumping through the goal in this map.

Weapons & Pickups

File:IceFields-Pickups.png
Ice Fields' weapon and power-up locations.

Weapons

Weapon Count Ammo Ammo Location
Link Gun 3 8 2 at both bases, 3 at the pickup near the bomb, 1 near the Super Shield Pack
Lightning Gun 2 7 2 at both bases, 2 next to Bomb, 1 next to Super Shield
Shock Rifle 2 8 2 at both bases, 2 next to Bomb, 2 next to Super Shield
Rocket Launcher 2 6 2 at each pickup, 2 near Bomb
Minigun 1 2 2 next to the pickup
Redeemer 1 - NOTE: In Unreal Championship, the Redeemer is replaced with a T.A.G. Rifle

Pickups

Pickup Count Location
Health Pack 10 View map
Health Vial 8 4 on both paths from the Super Shield Pack to the Bomb
Shield Pack 2 View map
Super Shield Pack 1 Middle of the map, on a shortcut (ground-level)
Adrenaline 8 4 on the routes to each Shield Pack/2x Health pack location


Strategies

Tips & Tricks

  • Use the narrow passages in the cliffs as a shortcut
  • On the few clearings that the map has, launching the Bomb and shooting it with the Shock Rifle's primary fire to make it cover a lot of distance can be very useful.

Trivia

  • In the UT2003 SP intro, "Kalendra Ice Fields" is the arena that Malcolm's and Gorge's teams must fight in.
  • According to the author (Dave Ewing), this map was inspired by "a typical drive into work" (source).
  • The name for this map in the UT2003 926 Beta was BR-Kalendra. This is possibly why the name in the SP Intro was "Kalendra Ice Fields" as this beta was only 3 1/2 months before UT2003 was released.