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Difference between revisions of "BR-IceFields"
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* In the UT2003 SP intro, "Kalendra Ice Fields" is the arena that Malcolm's and Gorge's teams must fight in. | * In the UT2003 SP intro, "Kalendra Ice Fields" is the arena that Malcolm's and Gorge's teams must fight in. | ||
* According to the author (Dave Ewing), this map was inspired by "a typical drive into work" ([http://www.xbox.com/en-US/games/u/unrealchampionship/Chat-UnrealChampionship.htm source]). | * According to the author (Dave Ewing), this map was inspired by "a typical drive into work" ([http://www.xbox.com/en-US/games/u/unrealchampionship/Chat-UnrealChampionship.htm source]). | ||
+ | * The name for this map in the UT2003 926 Beta was BR-Kalendra. This is possibly why the name in the SP Intro was "Kalendra Ice Fields" as this beta was only 3 1/2 months before UT2003 was released. | ||
[[Category: UT2003 maps]] | [[Category: UT2003 maps]] | ||
[[Category: UT2004 maps]] | [[Category: UT2004 maps]] |
Revision as of 21:32, 7 May 2008
Without the pocket warm air venting from your thermal unit, your life expectancy is less than two minutes. Throw in a few hardened killers and some firepower and you can cut that number in half.
Remember, think warm thoughts.
Full title | Ice Fields |
---|---|
Author(s) | Dave Ewing |
Players | 8-12 |
Music | Level5 |
Games | UT2003, UT2004 |
Gametype | Bombing Run |
This map is the same as Unreal Championship's BR-Kalendra.
Map Description
Inspired by the Canadian weather, it is no surprise that this map features dense fog and heavy snowfall. What's more surprising, is that it results in a rather cramped Bombing Run arena as well. The Ice Fields' rocky cliffs give shape to narrow canyons (for BR standards), and passing through them can be quite a task. There are a few shortcuts that can be used, as well as plenty of ledges, which add a bit of a Z-Axis to the map's gameplay. The Bomb spawns in the center region of the map, on a clearing. The teams must then pass through a series of canyons to reach the other team's base (which are both on open fields as well). The Goals are on the top floors of the bases and can be reached via an elevator. There is no terminal consequence for jumping through the goal in this map.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Link Gun | 3 | 8 | 2 at both bases, 3 at the pickup near the bomb, 1 near the Super Shield Pack |
Lightning Gun | 2 | 7 | 2 at both bases, 2 next to Bomb, 1 next to Super Shield |
Shock Rifle | 2 | 8 | 2 at both bases, 2 next to Bomb, 2 next to Super Shield |
Rocket Launcher | 2 | 6 | 2 at each pickup, 2 near Bomb |
Minigun | 1 | 2 | 2 next to the pickup |
Redeemer | 1 | - | NOTE: In Unreal Championship, the Redeemer is replaced with a T.A.G. Rifle |
Pickups
Pickup | Count | Location |
---|---|---|
Health Pack | 10 | View map |
Health Vial | 8 | 4 on both paths from the Super Shield Pack to the Bomb |
Shield Pack | 2 | View map |
Super Shield Pack | 1 | Middle of the map, on a shortcut (ground-level) |
Adrenaline | 8 | 4 on the routes to each Shield Pack/2x Health pack location |
Strategies
Tips & Tricks
- Use the narrow passages in the cliffs as a shortcut
- On the few clearings that the map has, launching the Bomb and shooting it with the Shock Rifle's primary fire to make it cover a lot of distance can be very useful.
Trivia
- In the UT2003 SP intro, "Kalendra Ice Fields" is the arena that Malcolm's and Gorge's teams must fight in.
- According to the author (Dave Ewing), this map was inspired by "a typical drive into work" (source).
- The name for this map in the UT2003 926 Beta was BR-Kalendra. This is possibly why the name in the SP Intro was "Kalendra Ice Fields" as this beta was only 3 1/2 months before UT2003 was released.