NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "BR-IceFields"

From Liandri Archives

Jump to: navigation, search
m (Changed weapon order)
Line 30: Line 30:
 
| [[Assault Rifle]] || 0 || 4 || 2 at both bases
 
| [[Assault Rifle]] || 0 || 4 || 2 at both bases
 
|-
 
|-
| [[Lightning Gun]] || 2 || 7 || 2 at both bases, 2 next to Bomb, 1 next to Super Shield
+
| [[Shock Rifle]] || 2 || 8 || 2 at both bases, 2 next to Bomb, 2 next to Super Shield
 
|-
 
|-
 
| [[Link Gun]] || 3 || 8 || 2 at both bases, 3 at the pickup near the bomb, 1 near the Super Shield Pack
 
| [[Link Gun]] || 3 || 8 || 2 at both bases, 3 at the pickup near the bomb, 1 near the Super Shield Pack
Line 38: Line 38:
 
| [[Rocket Launcher]] || 2 || 6 || 2 at each pickup, 2 near Bomb
 
| [[Rocket Launcher]] || 2 || 6 || 2 at each pickup, 2 near Bomb
 
|-
 
|-
| [[Shock Rifle]] || 2 || 8 || 2 at both bases, 2 next to Bomb, 2 next to Super Shield
+
| [[Lightning Gun]] || 2 || 7 || 2 at both bases, 2 next to Bomb, 1 next to Super Shield
 
|-
 
|-
 
| [[Redeemer]] || 1 || - || ''NOTE: In Unreal Championship, the Redeemer is replaced with a T.A.G. Rifle''
 
| [[Redeemer]] || 1 || - || ''NOTE: In Unreal Championship, the Redeemer is replaced with a T.A.G. Rifle''
Line 50: Line 50:
 
!width="50"|Count
 
!width="50"|Count
 
!width="500"|Location
 
!width="500"|Location
 +
|-
 +
| [[Health#Unreal_Tournament_2003_and_2004|Health Vial]] || 8 || 4 on both paths from the Super Shield Pack to the Bomb
 
|-
 
|-
 
| [[Health#Unreal_Tournament_2003_and_2004|Health Pack]] || 10 || View map
 
| [[Health#Unreal_Tournament_2003_and_2004|Health Pack]] || 10 || View map
|-
 
| [[Health#Unreal_Tournament_2003_and_2004|Health Vial]] || 8 || 4 on both paths from the Super Shield Pack to the Bomb
 
 
|-
 
|-
 
| [[Armor#Unreal_Tournament_2003_and_2004|Shield Pack]] || 2 || View map
 
| [[Armor#Unreal_Tournament_2003_and_2004|Shield Pack]] || 2 || View map

Revision as of 18:40, 5 June 2008

Without the pocket warm air venting from your thermal unit, your life expectancy is less than two minutes. Throw in a few hardened killers and some firepower and you can cut that number in half.

Remember, think warm thoughts.
map description
Ice Fields
Full title Ice Fields
Author(s) Dave Ewing
Players 8-12
Music Level5
Games UT2003, UT2004
Gametype Bombing Run


This map is the same as Unreal Championship's BR-Kalendra.

Map Description

Inspired by the Canadian weather, it is no surprise that this map features dense fog and heavy snowfall. What's more surprising, is that it results in a rather cramped Bombing Run arena as well. The Ice Fields' rocky cliffs give shape to narrow canyons (for BR standards), and passing through them can be quite a task. There are a few shortcuts that can be used, as well as plenty of ledges, which add a bit of a Z-Axis to the map's gameplay. The Bomb spawns in the center region of the map, on a clearing. The teams must then pass through a series of canyons to reach the other team's base (which are both on open fields as well). The Goals are on the top floors of the bases and can be reached via an elevator. There is no terminal consequence for jumping through the goal in this map.

Weapons & Pickups

Ice Fields' weapon and power-up locations.

Weapons

Weapon Count Ammo Ammo Location
Assault Rifle 0 4 2 at both bases
Shock Rifle 2 8 2 at both bases, 2 next to Bomb, 2 next to Super Shield
Link Gun 3 8 2 at both bases, 3 at the pickup near the bomb, 1 near the Super Shield Pack
Minigun 1 2 2 next to the pickup
Rocket Launcher 2 6 2 at each pickup, 2 near Bomb
Lightning Gun 2 7 2 at both bases, 2 next to Bomb, 1 next to Super Shield
Redeemer 1 - NOTE: In Unreal Championship, the Redeemer is replaced with a T.A.G. Rifle

Pickups

Pickup Count Location
Health Vial 8 4 on both paths from the Super Shield Pack to the Bomb
Health Pack 10 View map
Shield Pack 2 View map
Super Shield Pack 1 Middle of the map, on a shortcut (ground-level)
Adrenaline 8 4 on the routes to each Shield Pack/2x Health pack location

Strategies

Because of the many narrow passages, it is hard for just 1 carrier to make it to the other team's base. Always have a teammate nearby to enable the use of the shortcuts. Make sure to move the bomb around as much as possible. Pass to teammates regularly, or even to an opponent (who is then suddenly unable to fire his weapon, making him a sitting duck for a brief moment). Also, the "Translocate behind the opponent and pass the ball" maneuver works very well in this map. Then there's the last stretch to the opponent's base. Luckily, the goal is out in the open, and the carrier could theoretically score from as far as the other end of the clearing. This, however, requires a lot of practice, a bit of luck and a boost from the Shock Rifle's primary fire.

Trivia

  • In the UT2003 SP intro, "Kalendra Ice Fields" is the arena that Malcolm's and Gorge's teams must fight in.
  • According to the author (Dave Ewing), this map was inspired by "a typical drive into work" (source).
  • The name for this map in the UT2003 926 Beta was BR-Kalendra. This is possibly why the name in the SP Intro was "Kalendra Ice Fields" as this beta was only 3 1/2 months before UT2003 was released.

Pictures