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Bio Rifle

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Revision as of 15:50, 27 July 2007 by Sir Brizz (talk | contribs) (Unreal)
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The GES Bio Rifle (Green Exploding Shit) is a weapon in Unreal, Unreal Tournament, UT2003, and UT2004.

"Bio Rifle"
Primary Damage Type: {{{pri_dam_type}}}
Alt. Damage Type: {{{sec_dam_type}}}
Manufacturer: {{{manufacturer}}}


Unreal

"G.E.S. Bio Rifle"
Biorifle-unr.jpg
Primary Damage Amount:
Alt. Damage Amount:


A testament to creative recycling, this weapon uses a volatile Tarydium waste for ammunition. The highly unstable nature of this waste makes the GESBioRifle more powerful than its Tarydium-using cousin, the Stinger.

Primary Fire
Tarydium sludge projectiles explode on contact with living tissue and adhere to most other surfaces for a short time before exploding.
Secondary Fire
Hold down the secondary fire button to launch a larger, more powerful glob of sludge. the longer you hold down the secondary fire button, the bigger the glob (up to 500% sludge).

Unreal Tournament

Biorifle-ut.jpg

In UT, the primary fire of the bio rifle shoots somewhat quickly and does some moderate damage. The real power behind the weapon is its deadly secondary fire. Holding down the secondary fire will fill up the bio rifle with its deadly goo, which takes about 4 seconds to complete. Once filled, releasing the secondary fire will unleash a big ball of goo which spreads apart on impact.

Unreal Tournament 2003

Biorifle-2003.jpg

In UT2003, the bio rifle is largely the same, but the fire rate has been marginally increased and the shot distance is greatly increased, making this already powerful weapon even deadlier.

Unreal Championship

The Bio Rifle in Unreal Championship is pretty much identical to the UT2003 variant.

Unreal Tournament 2004

Biorifle-2004.jpg

UT2004's version tones down the distance a notch making it a tad bit more balanced, but it can still be very lethal. The distance a glob flies is based on the amount of charge in the shot - primary fire shots go quite far, while a fully-charged glob goes considerably less distance. A direct fully-charged shot does about 210 damage, an amount rivaled only by triple-stacked spiral rockets and a well-timed shock combo. The blast radius is also quite huge as well, at about 380 units (compare to rockets/flak shell at 220). This makes charged goo a quick way of taking out someone who is heavily armored. Someone with 199 health or with 100 health and 100 shield will not be able to survive the brunt of one of these shots.

Unreal Championship 2

Concept shot of UC2 Bio Rifle

The UC2 version of the gun does a maximum of 119 damage when fully charged. Each individual glob does 18 damage (17 on the alt-fire) and when charged holds up to 7 blobs. The combo mode on the gun poisons the person it strikes and does 8 damage per second until the poison wears off.

Primary Fire
Fires individual blobs of toxic goo that bounce around and pursue the nearest player. If no-one is found, the blobs dissipate after about 10 seconds. The globs can be reflected, but it is very difficult to do so. Try to wait until they are at the top of their arc before performing a reflect.
Secondary Fire
Fires a large charged blob that splits into 7 smaller blobs upon impact. The large blob can be deflected if it is done in mid-air before it detonates.
Weapon Combo
Also known as the Bio Mist Cloud. Press and hold the left trigger to charge up a large blob. When it is fully charged, pull the right trigger to launch the shot. Release both triggers at the same time to cause the projectile to release a large cloud of poisonous gas that persists for about 10 seconds. Make sure you wait to release the trigger buttons until after the blob is a fair ways away from you to prevent getting caught in the poison. This shot cannot be reflected. Has no effect against the Skaarj.

Unreal Tournament 3

Biorifle-ut3.jpg

The goo in UT3 has a glowing visual effect. A full glob will gib your opponents on contact.