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Difference between revisions of "Bloblet"

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(Bloblet)
 
(The Bloblet)
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===The Bloblet===
 
===The Bloblet===
Bloblets were seen in Unreal only once, and in [[Unreal:Return to Na Pali]] once also. In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet in inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player.
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Bloblets were seen in [[Unreal]] only once, and in [[Unreal:Return to Na Pali]] once also. In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet in inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player.

Revision as of 20:10, 5 January 2008

The Bloblet

Bloblets were seen in Unreal only once, and in Unreal:Return to Na Pali once also. In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet in inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player.