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Difference between revisions of "CTF-BridgeOfFate"
From Liandri Archives
(New page: {{Infobox Map | title = Bridge of Fate | description = Two sides, a huge cave in between, one bridge going from side to side, bridging the gap between two teams, bridging the gap bet...) |
m (→Weapons & Pickups: fixed pickup counts) |
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| [[Health#Unreal_Tournament_2003_and_2004|Health Vial]] || 12 || 3 on each staircase from the pillar-hall to the canyon | | [[Health#Unreal_Tournament_2003_and_2004|Health Vial]] || 12 || 3 on each staircase from the pillar-hall to the canyon | ||
|- | |- | ||
− | | [[Health#Unreal_Tournament_2003_and_2004|Health Pack]] || | + | | [[Health#Unreal_Tournament_2003_and_2004|Health Pack]] || 16 || 4 in each pillar-hall, 2 on each end of the middle bridge, 1 in each pillar-gall side corridor |
|- | |- | ||
| [[Health#Unreal_Tournament_2003_and_2004|Big Keg O' Health]] || 2 || In the back of the pillar-hall, on a high ledge. Requires [[Translocator]] to reach. | | [[Health#Unreal_Tournament_2003_and_2004|Big Keg O' Health]] || 2 || In the back of the pillar-hall, on a high ledge. Requires [[Translocator]] to reach. | ||
Line 64: | Line 64: | ||
| [[Adrenaline]] || 8 || 4 around each Super Shield Pack pickup | | [[Adrenaline]] || 8 || 4 around each Super Shield Pack pickup | ||
|- | |- | ||
+ | | [[Double Damage]] || 1 || In the middle of the central bridge | ||
|} | |} |
Revision as of 11:16, 10 August 2008
Two sides, a huge cave in between, one bridge going from side to side, bridging the gap between two teams, bridging the gap between hope and despair.
UT2004 map description
Full title | Bridge of Fate |
---|---|
Author(s) | Bastiaan 'Checker' Frank |
Players | 8-12 |
Music | Level15 |
Game | UT2004 |
Gametype | Capture the Flag |
Map Description
Bridge of Fate is a large Capture the Flag map set in a moody cavern. The 2 bases are divided by a large canyon that runs through the middle of the map. There are 3 bridges that cross this canyon, one of which is broken, but the gap can be jumped over. The bases feature an enormous hall with sky-high pillars and a few other, smaller rooms. There is virtually no z-axis gameplay here, apart from the Flag room and the area in/around the canyon.
Another version of this map, made for Bombing Run, is BR-BridgeOfFate. That version is mostly the same, but the CTF version's side rooms around the pillar halls are not walled off in the BR version.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Bio Rifle | 2 | 4 | 2 next to each weapon pickup |
Shock Rifle | 4 | 12 | 2 next to each pickup, 1 in each flag room, 1 near NE & SW Lightning Gun pickup |
Link Gun | 4 | 16 | 3 next to each pickup, 1 in each flag room, 1 near NW & SE Lightning Gun pickup |
Minigun | 2 | 8 | 2 next to each pickup, 1 in each flag room, 1 near each Flak Cannon pickup |
Flak Cannon | 2 | 6 | 1 near each pickup, 1 in each flag room, 1 near NW & SE Lightning Gun pickup |
Rocket Launcher | 2 | 6 | 1 near each pickup, 1 in each flag room, 1 near NE & SW Lightning Gun pickup |
Lightning Gun | 4 | 8 | 1 near each pickup, 1 in each flag room, 1 near each Rocket Launcher pickup |
Redeemer | 2 | - | NOTE: The weapon pickup is placed on a high ledge. Requires use of the Translocator to reach |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 12 | 3 on each staircase from the pillar-hall to the canyon |
Health Pack | 16 | 4 in each pillar-hall, 2 on each end of the middle bridge, 1 in each pillar-gall side corridor |
Big Keg O' Health | 2 | In the back of the pillar-hall, on a high ledge. Requires Translocator to reach. |
Shield Pack | 2 | Near the middle of the pillar-hall |
Super Shield Pack | 2 | On a high ledge next to the canyon |
Adrenaline | 8 | 4 around each Super Shield Pack pickup |
Double Damage | 1 | In the middle of the central bridge |