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Difference between revisions of "CTF-Face3"
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(New page: {{for|other versions of this map|Recurring maps#Face}} {{Infobox Map|Face3 | title = Facing Worlds 3 | mapimage = CTF-Face3.gif | description = One asteroid, two towers ... Ten thousand he...) |
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Revision as of 14:34, 8 August 2008
- For other versions of this map, see Recurring maps#Face.
One asteroid, two towers ... Ten thousand headshots.
map description
Full title | Facing Worlds 3 |
---|---|
Author(s) | Cedric 'Inoxx' Fiorentino |
Music | KR-Tomb-of-Horus |
Games | UT2003, UT2004 |
Gametype | Capture the Flag |
Items
Weapons
Weapon | Count | Ammo | Weapon Location |
---|---|---|---|
Shock Rifle | 2 | 6 | On the right side at the middle inner level in the towers (looking from map center towards flag) |
Link Gun | 2 | 4 | On the left side at the middle inner level in the towers (looking from map center towards flag) |
Minigun | 2 | 6 | On the left side at the lower inner level in the towers (looking from map center towards flag) |
Flak Cannon | 2 | 8 | In the right side lower tower entrance (looking from map center towards flag) |
Rocket Launcher | 2 | 6 | At the center lift to the middle inner level in the towers |
Lightning Gun | 10 | 12 | At the middle and upper sniper level in the towers, on the left and right outside ledges of the middle sniper level and on the left side of the front entry area in the towers. |
Redeemer | 1 | - | On the right side of the center pyramid (as seen from the red base) |
Generally ammo comes in pairs near the weapon pickup. Only the Lightning Guns on the left and right side of the middle sniper ledges are not accompanied by ammo pickups.
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 24 |
|
Health Pack | 20 |
|
Big Keg O' Health | 3 |
|
Shield Pack | 2 | In the front gallery of the middle sniper level of the towers |
Super Shield Pack | 3 |
|
Adrenaline | 48 |
|
Offensive strategies
- Take advantage of the many base exits and the jump pads leading to the center of the map. With a bit of practice you can jump off a sniper ledge onto one of the side jumppads without taking falling damage, allowing you to use the teleporters as additional exit routes.
Defensive strategies
- Attempts to guard individual base entries or exits are futile. Instead guarding the flag room, the center of the map (e.g. with snipers) and the area in front of the tower may be more useful.