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Difference between revisions of "CTF-FaceClassic"
From Liandri Archives
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− | {{ | + | {{Infobox Map |
− | This island-asteroid and its two towers have proven to be a perfect setting for Tournament CTF matches, so face your enemy and let the games begin! | + | | title = Albatross |
+ | | description = This island-asteroid and its two towers have proven to be a perfect setting for Tournament CTF matches, so face your enemy and let the games begin! | ||
+ | | mapimage = CTF-FaceClassic.gif | ||
+ | | imagedesc = Face Classic | ||
+ | | author = [[Teddie Tapawan]] | ||
+ | | players = 6-10 | ||
+ | | music = KR-Corrugation-Rise | ||
+ | | game = UT2004 | ||
+ | | gametype = Capture the Flag | ||
+ | }} | ||
− | [[ | + | For the other versions of this map, see the [[Recurring maps#Face|Recurring maps]] page |
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− | + | ==Map Description== | |
+ | This map is a reincarnation of [[CTF-Face]] from [[Unreal Tournament]]. It stays true to the original in every way, unlike [[Unreal Tournament 2003|UT2003's]] [[CTF-Face3]]. | ||
+ | |||
+ | The lay-out is very simple: 2 tall towers are placed on the opposite ends of a meteor. These towers are connected with 2 rocky paths that join briefly in the middle (resulting in an X shape, viewed from above). Sniping plays an important part in this map, as both towers have multiple sniper posts at various heights. Players spawn next to/behind the towers, and are thus vulnerable to the enemy's snipers until they are inside. | ||
==PickUps== | ==PickUps== | ||
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* 2x [[Redeemer]] | * 2x [[Redeemer]] | ||
− | + | ==Strategies== | |
− | + | {{sectstub}} | |
+ | *Camp | ||
+ | |||
+ | ==Pictures== | ||
+ | <gallery> | ||
+ | Image:FaceClassic-Screenshot.jpg|Side View | ||
+ | Image:FaceClassic_Top.jpg|Top View | ||
+ | Image:FaceClassic_TowerFront.jpg|Front View of a Tower | ||
+ | </gallery> |
Revision as of 10:25, 2 May 2008
This island-asteroid and its two towers have proven to be a perfect setting for Tournament CTF matches, so face your enemy and let the games begin!
UT2004 map description
Full title | Albatross |
---|---|
Author(s) | Teddie Tapawan |
Players | 6-10 |
Music | KR-Corrugation-Rise |
Game | UT2004 |
Gametype | Capture the Flag |
For the other versions of this map, see the Recurring maps page
Map Description
This map is a reincarnation of CTF-Face from Unreal Tournament. It stays true to the original in every way, unlike UT2003's CTF-Face3.
The lay-out is very simple: 2 tall towers are placed on the opposite ends of a meteor. These towers are connected with 2 rocky paths that join briefly in the middle (resulting in an X shape, viewed from above). Sniping plays an important part in this map, as both towers have multiple sniper posts at various heights. Players spawn next to/behind the towers, and are thus vulnerable to the enemy's snipers until they are inside.
PickUps
- 8x Health Pack
- Big Keg o' Health (in the center)
- 2x Super Shield Pack
- 22x Adrenaline:
- 2x in each tower's middle sniper ledge
- 4x in each base
- 5x behind each tower
- 2x Double Damage
Weapons
- 8x ammo for Assault Rifle
- 2x Shock Rifle + 4x ammo
- 2x Link Gun + 4x ammo
- 2x Rocket Launcher + 8x ammo
- 6x Sniper Rifle + 18x ammo
- 2x Redeemer
Strategies
- Camp