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Difference between revisions of "CTF-FaceClassic"

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m (Disambiguation added)
(Added map's description + Pictures)
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{{For|other versions of this map|Recurring maps#Face}}
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{{Infobox Map
This island-asteroid and its two towers have proven to be a perfect setting for Tournament CTF matches, so face your enemy and let the games begin!
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| title      = Albatross
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| description = This island-asteroid and its two towers have proven to be a perfect setting for Tournament CTF matches, so face your enemy and let the games begin!
 +
| mapimage    = CTF-FaceClassic.gif
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| imagedesc  = Face Classic
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| author      = [[Teddie Tapawan]]
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| players    = 6-10
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| music      = KR-Corrugation-Rise
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| game        = UT2004
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| gametype    = Capture the Flag
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}}
  
[[Image:FaceClassic-Screenshot.jpg|thumb|right|Side view of Face Classic]]
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For the other versions of this map, see the [[Recurring maps#Face|Recurring maps]] page
<div style="float: left;">
 
__TOC__
 
</div>
 
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
 
|-
 
! Full title
 
| Face Classic
 
|-
 
! Authors
 
| [[Teddie Tapawan]]
 
|-
 
! Players
 
| 6-10
 
|-
 
! Music
 
| KR-Corrugation-Rise
 
|-
 
! Games
 
| [[UT2004]]
 
|-
 
! Gametype
 
| [[Capture The Flag]]
 
|}
 
  
{{clear}}
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==Map Description==
 +
This map is a reincarnation of [[CTF-Face]] from [[Unreal Tournament]]. It stays true to the original in every way, unlike [[Unreal Tournament 2003|UT2003's]] [[CTF-Face3]].
 +
 
 +
The lay-out is very simple: 2 tall towers are placed on the opposite ends of a meteor. These towers are connected with 2 rocky paths that join briefly in the middle (resulting in an X shape, viewed from above). Sniping plays an important part in this map, as both towers have multiple sniper posts at various heights. Players spawn next to/behind the towers, and are thus vulnerable to the enemy's snipers until they are inside. 
  
 
==PickUps==
 
==PickUps==
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* 2x [[Redeemer]]
 
* 2x [[Redeemer]]
  
[[Category:Capture the Flag maps|FaceClassic]]
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==Strategies==
[[Category:UT2004 maps]]
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{{sectstub}}
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*Camp
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==Pictures==
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<gallery>
 +
Image:FaceClassic-Screenshot.jpg|Side View
 +
Image:FaceClassic_Top.jpg|Top View
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Image:FaceClassic_TowerFront.jpg|Front View of a Tower
 +
</gallery>

Revision as of 10:25, 2 May 2008

This island-asteroid and its two towers have proven to be a perfect setting for Tournament CTF matches, so face your enemy and let the games begin!
UT2004 map description
Face Classic
Full title Albatross
Author(s) Teddie Tapawan
Players 6-10
Music KR-Corrugation-Rise
Game UT2004
Gametype Capture the Flag

For the other versions of this map, see the Recurring maps page

Map Description

This map is a reincarnation of CTF-Face from Unreal Tournament. It stays true to the original in every way, unlike UT2003's CTF-Face3.

The lay-out is very simple: 2 tall towers are placed on the opposite ends of a meteor. These towers are connected with 2 rocky paths that join briefly in the middle (resulting in an X shape, viewed from above). Sniping plays an important part in this map, as both towers have multiple sniper posts at various heights. Players spawn next to/behind the towers, and are thus vulnerable to the enemy's snipers until they are inside.

PickUps

Weapons

Strategies

  • Camp

Pictures