Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Category talk:Vehicles"
From Liandri Archives
(Splitting / Hoverboard removal request) |
(→Splitting the category) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
Shouldn't we create sub-categories for necris/axon vehicles? Also maybe one for UT3 and UT04. | Shouldn't we create sub-categories for necris/axon vehicles? Also maybe one for UT3 and UT04. | ||
--[[User:Awaw|Awaw]] 09:50, 1 January 2008 (EST) | --[[User:Awaw|Awaw]] 09:50, 1 January 2008 (EST) | ||
+ | |||
+ | :There aren't that many different vehicles, so would that really make things easier (to find)? Splitting Necris and Axon is basically the same as splitting UT2 and UT3. Well, minus some exceptions: The [[Ion Plasma Tank]], which is actually Izanagi's work. The [[XMP vehicles]], made by... who? The space fighters, of which the Black Scorpion is Skaarj-made, don't know about the Eagle. The Phoenix bomber, probably also Axon... can't think of more. After this list I think categorizing by manufacturer at least will make things too complicated, so maybe just per game. [[User:Retodon8|Retodon8]] 11:49, 1 January 2008 (EST) | ||
+ | |||
+ | ::It may not be useful to have separate gametypes, but it could make sense to have a vehicle navbox similar to [[Template:Multiplayer Gametypes]] which would separate by manufacturer. --[[User:Haarg|Haarg]] 23:53, 1 January 2008 (EST) | ||
==Removing the Hoverboard== | ==Removing the Hoverboard== | ||
I personally don't see the Hoverboard as a vehicle, what are your thoughts? | I personally don't see the Hoverboard as a vehicle, what are your thoughts? | ||
--[[User:Awaw|Awaw]] 09:50, 1 January 2008 (EST) | --[[User:Awaw|Awaw]] 09:50, 1 January 2008 (EST) | ||
+ | |||
+ | :Well, it acts like a vehicle in many ways, for example by attracting scorpion shots or being disabled by EMP mines. The only difference is, that you select it like a weapon, which is why it's in both categories. (Shouldn't discussion this belong on [[Talk:Hoverboard]]?) --[[User:Wormbo|Wormbo]] 10:44, 1 January 2008 (EST) | ||
+ | |||
+ | ::Its ambiguous nature probably best places it in both categories then, I agree. [[User:Retodon8|Retodon8]] 11:49, 1 January 2008 (EST) |
Latest revision as of 21:53, 1 January 2008
Splitting the category
Shouldn't we create sub-categories for necris/axon vehicles? Also maybe one for UT3 and UT04. --Awaw 09:50, 1 January 2008 (EST)
- There aren't that many different vehicles, so would that really make things easier (to find)? Splitting Necris and Axon is basically the same as splitting UT2 and UT3. Well, minus some exceptions: The Ion Plasma Tank, which is actually Izanagi's work. The XMP vehicles, made by... who? The space fighters, of which the Black Scorpion is Skaarj-made, don't know about the Eagle. The Phoenix bomber, probably also Axon... can't think of more. After this list I think categorizing by manufacturer at least will make things too complicated, so maybe just per game. Retodon8 11:49, 1 January 2008 (EST)
- It may not be useful to have separate gametypes, but it could make sense to have a vehicle navbox similar to Template:Multiplayer Gametypes which would separate by manufacturer. --Haarg 23:53, 1 January 2008 (EST)
Removing the Hoverboard
I personally don't see the Hoverboard as a vehicle, what are your thoughts? --Awaw 09:50, 1 January 2008 (EST)
- Well, it acts like a vehicle in many ways, for example by attracting scorpion shots or being disabled by EMP mines. The only difference is, that you select it like a weapon, which is why it's in both categories. (Shouldn't discussion this belong on Talk:Hoverboard?) --Wormbo 10:44, 1 January 2008 (EST)
- Its ambiguous nature probably best places it in both categories then, I agree. Retodon8 11:49, 1 January 2008 (EST)