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Difference between revisions of "DM-1on1-Roughinery"

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The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy.
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{{Infobox Map
[[Image:Roughinery-Screenshot.jpg|thumb|right|Screenshot of DM-1on1-Roughinery]]
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| title = Roughinery
<div style="float: left">__TOC__</div>
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| description = The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy.
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
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| mapimage =
|-
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| imagedesc =
! Full title
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| author = Alexander Lehmann
| Roughinery
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| players = 2
|-
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| music = KR-Roughinery
! Authors
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| game = UT2004
| Alexander Lehmann
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| gametype = Deathmatch
|-
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}}
! Players
 
| 2
 
|-
 
! Music
 
| KR-Roughinery
 
|-
 
! Games
 
| [[UT2004]]
 
|-
 
! Gametype
 
| [[Deathmatch]]
 
|}
 
  
{{clear}}
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This map is a manifestation of Z-axis gameplay. Together with its complex system of narrow walkways you might as well call this map a 3-dimensional maze. Nonetheless this map and its framerate-optimized "Fixed Edition" are very popular for competitive 1on1 matches.
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== Basic Information ==
 +
This map is a manifestation of Z-axis gameplay. Together with its complex system of narrow walkways you might as well call this map a 3-dimensional maze. Nonetheless this map and its framerate-optimized "Fixed Edition" are very popular for competitive [[UT2004]] 1on1 matches.
  
 
==Pickups==
 
==Pickups==
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* 1x [[Double Damage]]
 
* 1x [[Double Damage]]
  
Note that since 1on1 matches are usually played without Double Damage, players rarely (if ever) visit the Double Damage walkway with the Adrenaline.
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Note that since 1on1 matches are usually played without Double Damage and Adrenaline, players rarely (if ever) visit the walkway with those pickups.
  
 
==Weapons==
 
==Weapons==

Revision as of 19:09, 12 January 2008

The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy.
UT2004 map description
Screenshot of Roughinery
Full title Roughinery
Author(s) Alexander Lehmann
Players 2
Music KR-Roughinery
Game UT2004
Gametype Deathmatch







Basic Information

This map is a manifestation of Z-axis gameplay. Together with its complex system of narrow walkways you might as well call this map a 3-dimensional maze. Nonetheless this map and its framerate-optimized "Fixed Edition" are very popular for competitive UT2004 1on1 matches.

Pickups

Roughinery weapon and power-up locations.

Note that since 1on1 matches are usually played without Double Damage and Adrenaline, players rarely (if ever) visit the walkway with those pickups.

Weapons

Tips & Tricks

Use a lift jump to reach the Health Vials above the Minigun.

Related Links