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Difference between revisions of "DM-Antalus"

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Raia Antalus, or Valley of the Hunters, is an ancient meeting place for the warriors of the Gen Mo'Kai. Encamped along the valley floor dozens of warriors would gather in the temple of Iinu to greet the dawn, hoping to draw upon the mystical powers of the kana stone embedded in the rock above them. Over the centuries the temple has fallen into disuse, and through treaties has become a popular venue for tournament events.
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{{Infobox Map
[[Image:Antalus-Screenshot.gif|thumb|right|250px|Screenshot of DM-Antalus]]
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| title      = Antalus
<div style="float: left">__TOC__</div>
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| description = Raia Antalus, or Valley of the Hunters, is an ancient meeting place for the warriors of the Gen Mo'Kai. Encamped along the valley floor dozens of warriors would gather in the temple of Iinu to greet the dawn, hoping to draw upon the mystical powers of the kana stone embedded in the rock above them. Over the centuries the temple has fallen into disuse, and through treaties has become a popular venue for tournament events.
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
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| mapimage    = Antalus-Screenshot.gif
|-
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| imagedesc  = Antalus
! Full title
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| author      = [[Dave Ewing]]
| Antalus
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| players    = 4-6
|-
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| music      = KR-From-Below-v2
! Author
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| games      = [[UT2003]], [[UT2004]]
| Dave Ewing
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| gametype    = Deathmatch
|-
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}}
! Players
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| 4-6
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==Map Description==
|-
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Perhaps the most "open" map in UT2003, Antalus is set on the hilly/grassy terrain around, and on top of, a small Gen Mo'Kai temple. The various trees, rocks, and the 3 enormous fang-shaped pillars in the center of the map make up the scenery. The terrain is quite rugged and steep at points, but luckily the Gen Mo'Kai have built a number of bridges and lifts to help the flow in the map.
! Music
 
| KR-From-Below-v2
 
|-
 
! Games
 
| [[UT2003]], [[UT2004]]
 
|-
 
! Gametype
 
| [[Deathmatch]]
 
|}
 
  
{{clear}}
 
 
==Pickups==
 
==Pickups==
[[Image:Antalus-Pickups.png|thumb|right|Antalus weapon and power-up locations.]]
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[[Image:Antalus-Pickups.png|thumb|300px|right|Antalus weapon and power-up locations.]]
 
* 11x [[Health Vial]]:
 
* 11x [[Health Vial]]:
 
** 5x on the bridge near the Flak Cannon
 
** 5x on the bridge near the Flak Cannon
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* [[Lightning Gun]] + 3x ammo
 
* [[Lightning Gun]] + 3x ammo
 
* [[Redeemer]]
 
* [[Redeemer]]
{{clear}}
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
You can lift jump onto some of the larger rocks.
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* You can lift jump onto some of the larger rocks.
  
 
==Strategies==
 
==Strategies==
{{stub}}
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Caution is a necessity in this map. Do not walk into the open without knowing where the opponents are. A player without a good knowledge of the map's lay-out, and the lines of sight in the open fields will be easily spotted and shot. Stay out of the open fields and keep a look-out in all directions, both horizontally and vertically.
 
 
[[Category:Deathmatch maps|Antalus]]
 
[[Category:UT2003 maps]]
 
[[Category:UT2004 maps]]
 

Revision as of 07:50, 7 May 2008

Raia Antalus, or Valley of the Hunters, is an ancient meeting place for the warriors of the Gen Mo'Kai. Encamped along the valley floor dozens of warriors would gather in the temple of Iinu to greet the dawn, hoping to draw upon the mystical powers of the kana stone embedded in the rock above them. Over the centuries the temple has fallen into disuse, and through treaties has become a popular venue for tournament events.
map description
Antalus
Full title Antalus
Author(s) Dave Ewing
Players 4-6
Music KR-From-Below-v2
Games UT2003, UT2004
Gametype Deathmatch

Map Description

Perhaps the most "open" map in UT2003, Antalus is set on the hilly/grassy terrain around, and on top of, a small Gen Mo'Kai temple. The various trees, rocks, and the 3 enormous fang-shaped pillars in the center of the map make up the scenery. The terrain is quite rugged and steep at points, but luckily the Gen Mo'Kai have built a number of bridges and lifts to help the flow in the map.

Pickups

Antalus weapon and power-up locations.

Weapons

Tips & Tricks

  • You can lift jump onto some of the larger rocks.

Strategies

Caution is a necessity in this map. Do not walk into the open without knowing where the opponents are. A player without a good knowledge of the map's lay-out, and the lines of sight in the open fields will be easily spotted and shot. Stay out of the open fields and keep a look-out in all directions, both horizontally and vertically.