Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "DM-Compressed"
From Liandri Archives
(Added map's description) |
(Added Weapons & Pickups section) |
||
Line 1: | Line 1: | ||
− | |||
{{Infobox Map | {{Infobox Map | ||
| title = Compressed | | title = Compressed | ||
Line 5: | Line 4: | ||
| mapimage = DM-Compressed.gif | | mapimage = DM-Compressed.gif | ||
| imagedesc = Compressed | | imagedesc = Compressed | ||
− | | author = Scott McGregor | + | | author = [[Scott McGregor]] |
| players = 2-6 | | players = 2-6 | ||
| music = level3 | | music = level3 | ||
Line 12: | Line 11: | ||
}} | }} | ||
− | == | + | ==Map Description== |
+ | {{sectstub}} | ||
− | ==Weapons== | + | ==Weapons & Pickups== |
+ | |||
+ | ===Weapons=== | ||
+ | [[Image:DM-Compressed-Pickups.png|thumb|470px|right|Compressed's weapon and power-up locations.]] | ||
+ | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
+ | |- | ||
+ | !width="100"|Weapon | ||
+ | !width="50"|Count | ||
+ | !width="50"|Ammo | ||
+ | !width="300"|Ammo Location | ||
+ | |- | ||
+ | | [[Assault Rifle]] || 0 || 6 || 1 on ground-, middle & top-floor of each hall | ||
+ | |- | ||
+ | | [[Bio Rifle]] || 1 || 2 || Next to the weapon pickup | ||
+ | |- | ||
+ | | [[Shock Rifle]] || 1 || 2 || On the top floor | ||
+ | |- | ||
+ | | [[Link Gun]] || 1 || 2 || Next to the weapon pickup | ||
+ | |- | ||
+ | | [[Minigun]] || 1 || 2 || Next to the weapon pickup | ||
+ | |- | ||
+ | | [[Flak Cannon]] || 1 || 2 || Next to the weapon pickup | ||
+ | |- | ||
+ | | [[Rocket Launcher]] || 1 || 6 || On the top floor | ||
+ | |- | ||
+ | | [[Lightning Gun]] || 1 || 2 || On the ground, eastern hall | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Pickups=== | ||
+ | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
+ | |- | ||
+ | !width="155"|Pickup | ||
+ | !width="50"|Count | ||
+ | !width="300"|Location | ||
+ | |- | ||
+ | | [[Health#Unreal_Tournament_2003_and_2004|Health Vial]] || 12 || 6 on the ground-floor of each hall | ||
+ | |- | ||
+ | | [[Health#Unreal_Tournament_2003_and_2004|Health Pack]] || 10 || On middle floor of each hall | ||
+ | |- | ||
+ | | [[Armor#Unreal_Tournament_2003_and_2004|Shield Pack]] || 1 || Center of the map, ground-floor | ||
+ | |- | ||
+ | | [[Armor#Unreal_Tournament_2003_and_2004|Super Shield Pack]] || 1 || On suspended platform, western hall | ||
+ | |- | ||
+ | | [[Double Damage]] || 1 || Center of map, top corridor | ||
+ | |- | ||
+ | | [[Adrenaline]] || 13 || View map | ||
+ | |- | ||
+ | |} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
+ | * Use a lift-jump to reach the top corridor in the middle of the map. | ||
+ | |||
+ | [[Category: UT2003 maps]] | ||
+ | [[Category: UT2004 maps]] |
Revision as of 05:41, 2 July 2008
Discipline is my sword, faith is my shield. Do not leap blindly into uncertainty, and you may live to reap the rewards.
- Overseer Grimal
map description
Full title | Compressed |
---|---|
Author(s) | Scott McGregor |
Players | 2-6 |
Music | level3 |
Games | UT2003, UT2004 |
Gametype | Deathmatch |
Map Description
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Assault Rifle | 0 | 6 | 1 on ground-, middle & top-floor of each hall |
Bio Rifle | 1 | 2 | Next to the weapon pickup |
Shock Rifle | 1 | 2 | On the top floor |
Link Gun | 1 | 2 | Next to the weapon pickup |
Minigun | 1 | 2 | Next to the weapon pickup |
Flak Cannon | 1 | 2 | Next to the weapon pickup |
Rocket Launcher | 1 | 6 | On the top floor |
Lightning Gun | 1 | 2 | On the ground, eastern hall |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 12 | 6 on the ground-floor of each hall |
Health Pack | 10 | On middle floor of each hall |
Shield Pack | 1 | Center of the map, ground-floor |
Super Shield Pack | 1 | On suspended platform, western hall |
Double Damage | 1 | Center of map, top corridor |
Adrenaline | 13 | View map |
Tips & Tricks
- Use a lift-jump to reach the top corridor in the middle of the map.