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Difference between revisions of "DM-Deck17"

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{{For|other versions of this map|Recurring maps#Deck}}
 
 
{{Infobox Map
 
{{Infobox Map
 
| title      = Deck 17
 
| title      = Deck 17
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}}
 
}}
  
Deck 17 is a [[UT2004]] remake of the famous [[Unreal Tournament]] map [[DM-Deck16II]].
 
  
==Pickups==
+
For other versions of this map, go [[Recurring maps#Deck|here]]
[[Image:Deck17-Pickups.png|thumb|right|Deck 17 weapon and power-up locations.]]
+
 
* 14x [[Health Vial]]:
+
==Map Description==
** 5x between the two boxes near the Flak Cannon on the right side
+
Deck 17 is the UT2004 version of the infamous [[DM-Deck16II|Deck16]] map. Not only has the name been changed, but the map has been given a visual overhaul and a different color scheme (where the green go has been replaced with red lava). Other changes include the addition of a new room, connecting the corridor holding the Flak Cannon in the east with the lower, northern part of the main hall. The rest of the map has largely remained the same.
** 2x3 at the doorway of the lower left round corridor
+
 
** 3x behind the large stack of boxes in the main room
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==Weapons & Pickups==
* 4x [[Health Pack]]
+
[[Image:Deck17-Pickups.png|thumb|320px|right|Deck 17 weapon and power-up locations.]]
* 2x [[Shield Pack]]
+
 
* [[Super Shield Pack]] (on a narrow catwalk below the central walkway)
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===Weapons===
* 18x [[Adrenaline]]
+
{| class="wikitable" style="font-size: 88%; margin: 0;"
* [[Double Damage]] (on a box below the sniper ledge)
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|-
 +
!width="100"|Weapon
 +
!width="50"|Count
 +
!width="50"|Ammo
 +
!width="450"|Ammo Location
 +
|-
 +
| [[Assault Rifle]] || 0 || 3 || In bended corridor (SW) between Rocket Launcher and elevators
 +
|-
 +
| [[Bio Rifle]] || 2 || 6 || 2 next to each weapon pickup, 2 next to Sniper's ledge
 +
|-
 +
| [[Shock Rifle]] || 2 || 5 || 2 next to each pickup, 1 in corner near Flak Cannon/lava
 +
|-
 +
| [[Link Gun]] || 1 || 4 || All 4 next to crates on the same level as the pickup
 +
|-
 +
| [[Minigun]] || 1 || 2 || Near pickup, on the other side of the walkway
 +
|-
 +
| [[Flak Cannon]] || 2 || 4 || 2 next to each weapon pickup
 +
|-
 +
| [[Rocket Launcher]] || 2 || 6 || <small>1 near W-pickup, 2 near other pickup. 2 on crates near elevators. 1 in corner near Flak</small>
 +
|-
 +
| [[Sniper Rifle]] || 2 || 4 || 2 next to SE-pickup, 1 near other pickup, 1 in corner in NW-room
 +
|-
 +
| [[Redeemer]] || 1 || 0 || -
 +
|-
 +
|}
 +
 
 +
===Pickups===
 +
{| class="wikitable" style="font-size: 88%; margin: 0;"
 +
|-
 +
!width="155"|Pickup
 +
!width="50"|Count
 +
!width="450"|Location
 +
|-
 +
| [[Health#Unreal_Tournament_2003_and_2004|Health Vial]] || 14 || 6 in SW-corridor. 3 in Main room. 5 near eastern Flak Cannon
 +
|-
 +
| [[Health#Unreal_Tournament_2003_and_2004|Health Pack]] || 4 || 2 near elevators, 2 in between Shock and Flak pickups, north
 +
|-
 +
| [[Armor#Unreal_Tournament_2003_and_2004|Shield Pack]] || 2 || 1 in Main hall (high ledge), 1 near elevators.
 +
|-
 +
| [[Armor#Unreal_Tournament_2003_and_2004|Super Shield Pack]] || 1 || In the middle of the main hall, underneath the main walkway
 +
|-
 +
| [[UDamage]] || 1 || North part of main hall, behind crates, near Shock Rifle
 +
|-
 +
| [[Adrenaline]] || 18 || View Map
 +
|-
 +
|}
  
==Weapons==
 
* 3x ammo for [[Assault Rifle]]
 
* 2x [[Bio Rifle]] + 6x ammo
 
* 2x [[Shock Rifle]] + 5x ammo
 
* 2x [[Link Gun]] + 4x ammo
 
* [[Minigun]] + 2x ammo
 
* 2x [[Flak Cannon]] + 4x ammo
 
* 2x [[Rocket Launcher]] + 6x ammo
 
* 2x [[Sniper Rifle]] + 4x ammo
 
* [[Redeemer]]
 
{{clear}}
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
Use a lift jump to get to the Shield Pack on the boxes between the two lifts.
+
* Use a lift jump to get to the Shield Pack on the boxes between the two lifts.
  
Careful around the magma pool with the Flak Cannon. You can easily get pushed in by an opponent or even accidently fall in by yourself.
+
* Careful around the magma pool with the Flak Cannon. You can easily get pushed in by an opponent or even accidently fall in by yourself.
  
Around the large magma pool players are a good target for the rocket launcher because they are either close to the walls or can easily be pushed into the magma.
+
* Around the large magma pool players are a good target for the rocket launcher because they are either close to the walls or can easily be pushed into the magma.
  
 
==Trivia==
 
==Trivia==
In the room with the Bio Rifle there a blocked door with a sign reading "DECK 16 CLOSED FOR REPAIR AND RENOVATION". The room behind it is a mirrored version of Deck 17's main room.
+
* In the room with the Bio Rifle there a blocked door with a sign reading "DECK 16 CLOSED FOR REPAIR AND RENOVATION". The room behind it is a mirrored version of Deck 17's main room.
  
 
==See also==
 
==See also==
 
* [[DM-Deck16II]]
 
* [[DM-Deck16II]]

Revision as of 17:03, 5 June 2008

Enter Deck 17 - Magma Refinery... Deck 16's HOT neighbor.
UT2004 map description
Deck 17
Full title Deck 17
Author(s) Teddie Tapawan
Players 4-8
Music KR-Hyperblast-Redux
Game UT2004
Gametype Deathmatch


For other versions of this map, go here

Map Description

Deck 17 is the UT2004 version of the infamous Deck16 map. Not only has the name been changed, but the map has been given a visual overhaul and a different color scheme (where the green go has been replaced with red lava). Other changes include the addition of a new room, connecting the corridor holding the Flak Cannon in the east with the lower, northern part of the main hall. The rest of the map has largely remained the same.

Weapons & Pickups

Deck 17 weapon and power-up locations.

Weapons

Weapon Count Ammo Ammo Location
Assault Rifle 0 3 In bended corridor (SW) between Rocket Launcher and elevators
Bio Rifle 2 6 2 next to each weapon pickup, 2 next to Sniper's ledge
Shock Rifle 2 5 2 next to each pickup, 1 in corner near Flak Cannon/lava
Link Gun 1 4 All 4 next to crates on the same level as the pickup
Minigun 1 2 Near pickup, on the other side of the walkway
Flak Cannon 2 4 2 next to each weapon pickup
Rocket Launcher 2 6 1 near W-pickup, 2 near other pickup. 2 on crates near elevators. 1 in corner near Flak
Sniper Rifle 2 4 2 next to SE-pickup, 1 near other pickup, 1 in corner in NW-room
Redeemer 1 0 -

Pickups

Pickup Count Location
Health Vial 14 6 in SW-corridor. 3 in Main room. 5 near eastern Flak Cannon
Health Pack 4 2 near elevators, 2 in between Shock and Flak pickups, north
Shield Pack 2 1 in Main hall (high ledge), 1 near elevators.
Super Shield Pack 1 In the middle of the main hall, underneath the main walkway
UDamage 1 North part of main hall, behind crates, near Shock Rifle
Adrenaline 18 View Map


Tips & Tricks

  • Use a lift jump to get to the Shield Pack on the boxes between the two lifts.
  • Careful around the magma pool with the Flak Cannon. You can easily get pushed in by an opponent or even accidently fall in by yourself.
  • Around the large magma pool players are a good target for the rocket launcher because they are either close to the walls or can easily be pushed into the magma.

Trivia

  • In the room with the Bio Rifle there a blocked door with a sign reading "DECK 16 CLOSED FOR REPAIR AND RENOVATION". The room behind it is a mirrored version of Deck 17's main room.

See also