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DM-Deck17
From Liandri Archives
Enter Deck 17 - Magma Refinery... Deck 16's HOT neighbor.
Contents
Full title | Deck 17 |
---|---|
Author | Teddie Tapawan |
Players | 4-8 |
Music | KR-Hyperblast-Redux |
Games | UT2004 |
Gametype | Deathmatch |
Pickups
- 14x Health Vial:
- 5x between the two boxes near the Flak Cannon on the right side
- 2x3 at the doorway of the lower left round corridor
- 3x behind the large stack of boxes in the main room
- 4x Health Pack
- 2x Shield Pack
- Super Shield Pack (on a narrow catwalk below the central walkway)
- 18x Adrenaline
- Double Damage (on a box below the sniper ledge)
Weapons
- 3x ammo for Assault Rifle
- 2x Bio Rifle + 6x ammo
- 2x Shock Rifle + 5x ammo
- 2x Link Gun + 4x ammo
- Minigun + 2x ammo
- 2x Flak Cannon + 4x ammo
- 2x Rocket Launcher + 6x ammo
- 2x Sniper Rifle + 4x ammo
- Redeemer
Tips & Tricks
Use a lift jump to get to the Shield Pack on the boxes between the two lifts.
Careful around the magma pool with the Flak Cannon. You can easily get pushed in by an opponent or even accidently fall in by yourself.
Around the large magma pool players are a good target for the rocket launcher because they are either close to the walls or can easily be pushed into the magma.
Trivia
In the room with the Bio Rifle there a blocked door with a sign reading "DECK 16 CLOSED FOR REPAIR AND RENOVATION". The room behind it is a mirrored version of Deck 17's main room.