NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

DM-Leviathan

From Liandri Archives

Jump to: navigation, search
They say keep your friends close, and your enemies closer. You won't find any friends here, so reach out and touch someone.
map description
Leviathan
Full title Leviathan
Author(s) James Schmalz
Players 2-4
Music level6
Games UT2003, UC, UT2004.
Gametype Deathmatch

Map Description

The lay-out of this small Deathmatch map is rather simple. The ground floor consists of 3 corridors which form a an "I" shape. There's a slope at each of the 4 ends of this "I" which lead to either of the 2 ledges in the main hall (the middle part of the "I"). Most weapon pickups can be found on the ground floor, as well as the only 2 health/armor pickups. The more powerful weapons, however, are on the top floor.

Weapons & Pickups

Weapons

Leviathan's weapon and power-up locations.
Weapon Count Ammo Ammo Location
Assault Rifle 0 3 1 in eastern hall. 2 on southern ledge in main hall.
Bio Rifle 1 3 2 next to the weapon pickup. 1 on southern ledge.
Shock Rifle 1 3 1 in main hall (SW), 2 next to pickup
Link Gun 1 3 1 on northern ledge. 2 next to pickup
Minigun 1 3 2 next to the pickup. 1 on southern ledge
Flak Cannon 1 3 1 on northern ledge. 2 at top of SE slope.
Rocket Launcher 1 3 2 at top of NW slope. 1 at top of NE slope
Lightning Gun 1 3 2 next to pickup. 1 at top of SW slope

Pickups

Pickup Count Location
Health Pack 1 On the ground floor of the main hall
Shield Pack 1 On the ground floor of the main hall
Adrenaline 12 3 on each slope

Tips & Tricks

Trivia