Skin
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- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
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Difference between revisions of "DM-Plunge"
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GreatEmerald (talk | contribs) m (Disambiguation) |
GreatEmerald (talk | contribs) m (They're stars) |
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| mapimage = DM-Plunge.gif | | mapimage = DM-Plunge.gif | ||
| imagedesc = Plunge | | imagedesc = Plunge | ||
− | | author = Lee Perry, Alan Willard | + | | author = [[Lee Perry]], [[Alan Willard]] |
| players = 3-12 | | players = 3-12 | ||
| music = KR-Collision-Course | | music = KR-Collision-Course | ||
Line 18: | Line 18: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
+ | *Stay behind cover and shoot any airborne enemies, especially bots. Bots that jump to a certain spot on DM-Plunge very rarely change their destination. | ||
+ | *Use the long-range weapons to your advantage, since this is a big map. | ||
+ | *If for any reason you are paranoid about being sniped, look around before jumping - most campers are obvious on this map. | ||
+ | *If at all possible, try hitting your enemies with projectiles that will blow them off the map. |
Latest revision as of 07:55, 15 September 2008
- For other versions of this map, see Recurring maps#Morpheus.
The bad moon... Has risen. Now it is time to take the Plunge.
map description
Contents
Full title | Plunge |
---|---|
Author(s) | Lee Perry, Alan Willard |
Players | 3-12 |
Music | KR-Collision-Course |
Games | UT2003, UT2004 |
Gametype | Deathmatch |
Pickups
Weapons
Tips & Tricks
- Stay behind cover and shoot any airborne enemies, especially bots. Bots that jump to a certain spot on DM-Plunge very rarely change their destination.
- Use the long-range weapons to your advantage, since this is a big map.
- If for any reason you are paranoid about being sniped, look around before jumping - most campers are obvious on this map.
- If at all possible, try hitting your enemies with projectiles that will blow them off the map.