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Difference between revisions of "DM-Plunge"

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(Tips & Tricks)
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==Tips & Tricks==
 
==Tips & Tricks==
-Stay behind cover and shoot any airborne enemies, especially bots. Bots that jump to a certain spot on DM-Plunge very rarely change their destination.
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*Stay behind cover and shoot any airborne enemies, especially bots. Bots that jump to a certain spot on DM-Plunge very rarely change their destination.
 
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*Use the long-range weapons to your advantage, since this is a big map.
-Use the long-range weapons to your advantage, since this is a big map.
+
*If for any reason you are paranoid about being sniped, look around before jumping - most campers are obvious on this map.
 
+
*If at all possible, try hitting your enemies with projectiles that will blow them off the map.
-If for any reason you are paranoid about being sniped, look around before jumping - most campers are obvious on this map.
 
 
 
-If at all possible, try hitting your enemies with projectiles that will blow them off the map.
 

Latest revision as of 07:55, 15 September 2008

For other versions of this map, see Recurring maps#Morpheus.
The bad moon... Has risen. Now it is time to take the Plunge.
map description
Plunge
Full title Plunge
Author(s) Lee Perry, Alan Willard
Players 3-12
Music KR-Collision-Course
Games UT2003, UT2004
Gametype Deathmatch

Pickups

Weapons

Tips & Tricks

  • Stay behind cover and shoot any airborne enemies, especially bots. Bots that jump to a certain spot on DM-Plunge very rarely change their destination.
  • Use the long-range weapons to your advantage, since this is a big map.
  • If for any reason you are paranoid about being sniped, look around before jumping - most campers are obvious on this map.
  • If at all possible, try hitting your enemies with projectiles that will blow them off the map.