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Difference between revisions of "DM-Pyramid"
From Liandri Archives
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* Actually the mapper placed the invisibility of Unreal which UT replaces with its own. | * Actually the mapper placed the invisibility of Unreal which UT replaces with its own. | ||
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== External links == | == External links == |
Revision as of 10:38, 11 November 2011
Full title | Floating Pyramid |
---|---|
Author(s) | Cedric 'Inoxx' Fiorentino |
Players | 8 |
Music | Mech8 |
Game | Unreal Tournament |
Gametype | Deathmatch |
Map Description
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
BioRifle | 1 | 2 | |
Shock Rifle | 1 | 2 | |
Pulse Gun | 1 | 2 | |
Ripper | 1 | 2 | |
Flak Cannon | 1 | 2 | |
Rocket Launcher | 1 | 2 |
Pickups
Pickup | Count | Location |
---|---|---|
Health Pack | 4 | |
Body Armor | 1 | |
Jump Boots | 1 | Below the pyramid. |
Shield Belt | 1 | Below the pyramid. |
Invisibility | 1 | In a glitched, unreachable area. |
UDamage | 1 | Below the pyramid. |
Strategy
- The lower part of the middle tube, where all the powerups are, is an excellent chance to get some free frags or just lower your foes frag counts.
- Knockback weapons are very useful in this map, especially if there're some people near the ledges of a level.
Trivia
- Actually the mapper placed the invisibility of Unreal which UT replaces with its own.