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DM-ShrapnelII
From Liandri Archives
- For other versions of this map, see Recurring maps#Shrapnel.
Tournament coordinators love burnt out factories, foundries, and warehouses because of the natural height and architectural hazards they provide. With the original name of this burnt-out facility long forgotten, the contestants have morbidly nicknamed this place.
Full title | ShrapnelII |
---|---|
Authors | Cliff Bleszinski |
Players | 6-16 |
Music | Run |
Games | UT |
Gametype | DeathMatch |
Items and Elements
Weapons
Weapon | Count | Ammo | Location |
---|---|---|---|
Bio Rifle | 1 | 2 | |
Ripper | 1 | 4 | |
Sniper Rifle | 1 | 6 | |
Flak Cannon | 1 | 4 | |
Minigun | 1 | 4 | |
Pulse Gun | 1 | 4 | |
Rocket Launcher | 1 | 2 | |
Shock Rifle | 1 | 7 |
Pickups
Pickup | Count | Location |
---|---|---|
Thigh Pads | 1 | |
Damage Amplifier | 1 | |
Shield Belt | 1 | |
Health Vial | 16 | |
Health Pack | 10 |
Elements
Element | Count |
---|---|
Lifts | 4 |
Playerstarts | 17 |
Trivia
If you enter the shield belt room and ascend the elevator, you can use a lift jump to reach a platform opposite the shield belt walkway, upon which is a golden circle U medallion.