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Difference between revisions of "DOM-ScorchedEarth"
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− | == | + | == Map Description == |
+ | |||
+ | == Weapons & Pickups == | ||
=== Weapons === | === Weapons === | ||
− | === | + | === Pickups === |
== Strategy == | == Strategy == | ||
− | ==Trivia== | + | == Trivia == |
* DOM-ScorchedEarth is one of three maps (the others are [[ONS-Tricky]] and [[CTF-Geothermal]]) with typographical errors in their audio properties that cause them to not have associated music. In ScorchedEarth's case this is because the mapper typed 'KR-ChemicalBurn ' (note the extra space) into the map's audio properties, instead of the correct 'KR-Chemical-Burn'. To enable music for this map, name an ogg music file ''KR-ChemicalBurn .ogg'' (again, note the extra space) and place it in your UT2004 music folder. | * DOM-ScorchedEarth is one of three maps (the others are [[ONS-Tricky]] and [[CTF-Geothermal]]) with typographical errors in their audio properties that cause them to not have associated music. In ScorchedEarth's case this is because the mapper typed 'KR-ChemicalBurn ' (note the extra space) into the map's audio properties, instead of the correct 'KR-Chemical-Burn'. To enable music for this map, name an ogg music file ''KR-ChemicalBurn .ogg'' (again, note the extra space) and place it in your UT2004 music folder. | ||
* Originally, and judging by what was seen in some betas, the map would have lacked the "Infernal" theme it got in the retail releases. | * Originally, and judging by what was seen in some betas, the map would have lacked the "Infernal" theme it got in the retail releases. | ||
* The map was done by Checker, with additional help from [[James Schmalz]] and [[Juan Pancho 'XceptOne' Eekels]]. | * The map was done by Checker, with additional help from [[James Schmalz]] and [[Juan Pancho 'XceptOne' Eekels]]. | ||
+ | |||
+ | == External Links == | ||
+ | * [http://checkerschapel.beyondunreal.com/2008/05/portfolio-darksectormmo-uc-and-ut2003.html DOM-ScorchedEarth at Checker's Chapel] | ||
[[Category:Unreal Tournament 2003 maps]] | [[Category:Unreal Tournament 2003 maps]] | ||
[[Category:Unreal Tournament 2004 maps]] | [[Category:Unreal Tournament 2004 maps]] | ||
[[Category:Unreal Championship maps]] | [[Category:Unreal Championship maps]] |
Revision as of 19:35, 23 April 2011
The stench of brimstone fills the air, as sulphurous clouds move overhead and lava bubbles menacingly below. The thick layer of rust on the remaining structures provides dubious protection for the metal ravaged by the many corrosive agents that poison the atmosphere. The environment is as lethal as the competition, making for one unforgiving battleground.
map description
Full title | Scorched Earth |
---|---|
Author(s) | Bastiaan 'Checker' Frank |
Players | 4-8 |
Music | KR-ChemicalBurn |
Games | UT2003, Unreal Championship, UT2004 |
Gametype | Double Domination |
Map Description
Weapons & Pickups
Weapons
Pickups
Strategy
Trivia
- DOM-ScorchedEarth is one of three maps (the others are ONS-Tricky and CTF-Geothermal) with typographical errors in their audio properties that cause them to not have associated music. In ScorchedEarth's case this is because the mapper typed 'KR-ChemicalBurn ' (note the extra space) into the map's audio properties, instead of the correct 'KR-Chemical-Burn'. To enable music for this map, name an ogg music file KR-ChemicalBurn .ogg (again, note the extra space) and place it in your UT2004 music folder.
- Originally, and judging by what was seen in some betas, the map would have lacked the "Infernal" theme it got in the retail releases.
- The map was done by Checker, with additional help from James Schmalz and Juan Pancho 'XceptOne' Eekels.