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Difference between revisions of "Damage Amplifier"
From Liandri Archives
(→Unreal Tournament: gold = shieldbelt, not amp) |
(added pickup infobox and more detailed descriptions) |
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The '''Damage Amplifier''' (just '''Amplifier''', or '''UDamage''' due to its shape) is a [[:Category:Power-ups and items|power-up]] that temporarily enhances the player's weapon damage. It also makes a distinctive sound when picked up, and every time the user's [[:Category:Weapons|weapon]] fires to alert others that someone is using it. It is much sought after in multiplayer games due to its relatively big impact. | The '''Damage Amplifier''' (just '''Amplifier''', or '''UDamage''' due to its shape) is a [[:Category:Power-ups and items|power-up]] that temporarily enhances the player's weapon damage. It also makes a distinctive sound when picked up, and every time the user's [[:Category:Weapons|weapon]] fires to alert others that someone is using it. It is much sought after in multiplayer games due to its relatively big impact. | ||
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==Unreal== | ==Unreal== | ||
− | [[Image:Amplifier.gif| | + | {{Infobox Pickup |
+ | | name = Amplifier | ||
+ | | image = [[Image:Amplifier.gif|100px]] | ||
+ | | effect = [[Dispersion Pistol]] and [[ASMD]] do up to 4x damage. | ||
+ | | duration = up to 8min 20s | ||
+ | | respawntime = 90s | ||
+ | }} | ||
In [[Unreal]] the Amplifier resembles a battery and only enhances energy weapons: the [[Dispersion Pistol#Unreal|Dispersion Pistol]] and [[Shock Rifle#Unreal|ASMD]]. | In [[Unreal]] the Amplifier resembles a battery and only enhances energy weapons: the [[Dispersion Pistol#Unreal|Dispersion Pistol]] and [[Shock Rifle#Unreal|ASMD]]. | ||
+ | |||
+ | The Amplifier initially has 1000 units of charge. It loses 2 charge units for every second it is active and additional charge for every shot fired with the Dispersion Pistol or ASMD. Dispersion Pistol primary fire and ASMD secondary fire drain 80 units, ASMD primary fire drains 100 units and Dispersion Rifle charged fire drains a variable amount, depending on how much it was charged. If the Amplifier still has enough charge left, the damage is multiplied by 4, otherwise a lower factor is applied, depending on how much charge was requested and how much was still available. | ||
{{clear}} | {{clear}} | ||
==Unreal Tournament== | ==Unreal Tournament== | ||
− | [[Image:Damage_Amplifier_UT.png| | + | {{Infobox Pickup |
− | The Damage Amplifier looks like a spinning, | + | | name = Damage Amplifier |
+ | | image = [[Image:Damage_Amplifier_UT.png|100px]] | ||
+ | | effect = All weapons do triple damage. | ||
+ | | duration = 27s (Hardcore mode) | ||
+ | | respawntime = 109s (Hardcore mode) | ||
+ | }} | ||
+ | The Damage Amplifier looks like a spinning, golden letter U, similar to the green team's symbol in multiplayer games. | ||
+ | Players equiped with the Damage Amplifier have a purple glowing weapon. The Damage Amplifier cannot be picked up if the player is already carrying the [[Relic#Relic of Strength|Relic of Strength]]. | ||
+ | {{clear}} | ||
− | Players carrying | + | ==Unreal Tournament 2003 and 2004== |
+ | {{Infobox Pickup | ||
+ | | name = Double Damage | ||
+ | | image = [[Image:Double_Damage.jpg|100px]] | ||
+ | | effect = All weapons do double damage. | ||
+ | | duration = 27s | ||
+ | | respawntime = 82s | ||
+ | }} | ||
+ | [[UT2003]] and [[UT2004]]'s Double Damage pickup resembles that of UT, but is purple and semi-transparent. It looks somewhat like a hologram. Players carrying the Double Damage have a purple glowing weapon and emit purple light. | ||
− | + | Note that the HUD timer in UT2004 counts game seconds. The displayed initial time of 30 game seconds roughly corresponds to 27 real seconds. | |
− | |||
− | |||
{{clear}} | {{clear}} | ||
==Unreal Tournament 3== | ==Unreal Tournament 3== | ||
− | [[UT3]]'s Damage | + | {{Infobox Pickup |
+ | | name = Damage Amp | ||
+ | | image = [[Image:UT3 damage amp.jpg|100px]] | ||
+ | | effect = All weapons do double damage. | ||
+ | | duration = 27s | ||
+ | | respawntime = 82s | ||
+ | }} | ||
+ | [[UT3]]'s Damage Amp is purple but has a more technical look with added metal bits. | ||
+ | |||
+ | Like other power-ups, the Damage Amp is dropped when the player dies or gets hit by the [[Impact Hammer]]'s EMP mode. | ||
+ | |||
+ | Picking up the Damage Amp while already carrying [[Berserk]] or [[Invulnerability]] or picking up any of those power-ups while already carrying the Damage Amp gives the user a "Juggernaut" award. | ||
+ | {{clear}} | ||
==Unreal Championship== | ==Unreal Championship== | ||
[[UC]]'s Damage Amplifier is similar to that of UT2003. | [[UC]]'s Damage Amplifier is similar to that of UT2003. | ||
+ | {{sectstub}} | ||
==Unreal Championship 2== | ==Unreal Championship 2== | ||
In [[UC2]] the amplifier is referred to as "UDamage" (Unreal Damage). It is purple, but has a somewhat more technical look with metal bits. If a player picks it up, it spawns a slowly growing, transparant, purple animation of that player looking like (s)he is roaring, clearly indicating the item was picked to other players. This can be seen roughly two thirds into [http://www.gametrailers.com/player/2947.html this video]. | In [[UC2]] the amplifier is referred to as "UDamage" (Unreal Damage). It is purple, but has a somewhat more technical look with metal bits. If a player picks it up, it spawns a slowly growing, transparant, purple animation of that player looking like (s)he is roaring, clearly indicating the item was picked to other players. This can be seen roughly two thirds into [http://www.gametrailers.com/player/2947.html this video]. | ||
+ | {{sectstub}} | ||
[[Category:Power-ups and items]] | [[Category:Power-ups and items]] |
Revision as of 05:39, 26 December 2007
The Damage Amplifier (just Amplifier, or UDamage due to its shape) is a power-up that temporarily enhances the player's weapon damage. It also makes a distinctive sound when picked up, and every time the user's weapon fires to alert others that someone is using it. It is much sought after in multiplayer games due to its relatively big impact.
The original Unreal design resembled a car battery, but starting with UT it became U-shaped, possibly inspired by Unreal's "U" logo, and the Skaarj blades through that. Originally gold in UT, purple became the item's telltale color in later games.
Contents
Unreal
Amplifier | |
Effect: | Dispersion Pistol and ASMD do up to 4x damage. |
Duration: | up to 8min 20s |
Time to respawn: | 90s |
In Unreal the Amplifier resembles a battery and only enhances energy weapons: the Dispersion Pistol and ASMD.
The Amplifier initially has 1000 units of charge. It loses 2 charge units for every second it is active and additional charge for every shot fired with the Dispersion Pistol or ASMD. Dispersion Pistol primary fire and ASMD secondary fire drain 80 units, ASMD primary fire drains 100 units and Dispersion Rifle charged fire drains a variable amount, depending on how much it was charged. If the Amplifier still has enough charge left, the damage is multiplied by 4, otherwise a lower factor is applied, depending on how much charge was requested and how much was still available.
Unreal Tournament
Damage Amplifier | |
Effect: | All weapons do triple damage. |
Duration: | 27s (Hardcore mode) |
Time to respawn: | 109s (Hardcore mode) |
The Damage Amplifier looks like a spinning, golden letter U, similar to the green team's symbol in multiplayer games.
Players equiped with the Damage Amplifier have a purple glowing weapon. The Damage Amplifier cannot be picked up if the player is already carrying the Relic of Strength.
Unreal Tournament 2003 and 2004
Double Damage | |
Effect: | All weapons do double damage. |
Duration: | 27s |
Time to respawn: | 82s |
UT2003 and UT2004's Double Damage pickup resembles that of UT, but is purple and semi-transparent. It looks somewhat like a hologram. Players carrying the Double Damage have a purple glowing weapon and emit purple light.
Note that the HUD timer in UT2004 counts game seconds. The displayed initial time of 30 game seconds roughly corresponds to 27 real seconds.
Unreal Tournament 3
Damage Amp 100px | |
Effect: | All weapons do double damage. |
Duration: | 27s |
Time to respawn: | 82s |
UT3's Damage Amp is purple but has a more technical look with added metal bits.
Like other power-ups, the Damage Amp is dropped when the player dies or gets hit by the Impact Hammer's EMP mode.
Picking up the Damage Amp while already carrying Berserk or Invulnerability or picking up any of those power-ups while already carrying the Damage Amp gives the user a "Juggernaut" award.
Unreal Championship
UC's Damage Amplifier is similar to that of UT2003.
Unreal Championship 2
In UC2 the amplifier is referred to as "UDamage" (Unreal Damage). It is purple, but has a somewhat more technical look with metal bits. If a player picks it up, it spawns a slowly growing, transparant, purple animation of that player looking like (s)he is roaring, clearly indicating the item was picked to other players. This can be seen roughly two thirds into this video.