NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Deployables

From Liandri Archives

Revision as of 13:32, 24 November 2007 by Tahngarthor (talk | contribs) (Unreal Tournament 3)
Jump to: navigation, search

Deployables are items that can be deployed at will on the battlefield, adding a strategic element to battles. Deployables feature in Unreal 2, XMP, and in some Unreal Tournament 3 gametypes.

Unreal 2

U2's deployables can be picked up again and re-used elsewhere.

  • Auto Turret - automatic defensive turret, 350 health
  • Rocket Turret - automatic defensive turret, 500 health
  • Field Generator - pole-shaped generator used in pairs to create a Force Wall, 300 health
  • Land Mine - mine that can be placed on the ground
  • Trip Mine - mine that can be place on walls

XMP

XMP features U2's single player deployables as well as three deployable pickups. See U2's section for details. All turrets except for the pickups need energy to function.

  • Auto Turret - Tech
  • Rocket Turret - Tech
  • Field Generator - Tech
  • Land Mine - Gunner
  • Trip Mine - Gunner
  • Health Pack - Ranger, health pickup
  • Power Pack - Tech, shield pickup
  • Supply Pack - Gunner, ammo pickup

Unreal Tournament 3

UT3 is out, please update this section with current information!

  • Spider Mines - Intelligent, robotic mines like those from the Mine Layer
  • Slow Cube - Green, gelatinous looking cube that slows down everything inside it, including weapons fire
  • Shaped charge - Plastic explosive that can be detonated to do massive damage in an area; can destroy certain barriers in Warfare that cannot be destroyed by any other means